Nvidia’s GeForce Now is the future of mainstream gaming

There will always be room for tinkers working on their gaming pcs; the age however of everyone having to shell money on them is going to give way to cloud streaming games.

I have talked about Nvidia’s GeForce Now many times on here. I think that the service is great for those who have great internet connections and lots of bandwidth. With an internet connection, you do not have worry about the system requirements only the strength of your internet connection and to a lesser extent, the location of your router and bandwidth usage. Such requirements are easier to deal with than the arcane internal structure of computers.

The Strength of Nvidia GeForce Now

The main strength is the ability to play any device you have. This is a major change which will bring more opportunities for different kinds of gamers. One of the issues we have with our gaming industry right now is that there is genre orthodoxy. You simply cannot be syncretic like in the past; your game has to be certain way or have a certain style.

This is where the RTS genre began to stumble after the release of Empire Earth. There was no sense of how the genre could move on with Starcraft breathing down its neck. Starcraft II, while a great game, would ossify the genre and prevent it from growing here. There were many experiments and crossovers such as Activision’s Battlezone series. Such experimentation is rare now.

This is what Nvidia GeForce Now can bring to the table.

What we need in the gaming space is an opening up of the player base. Sometimes we are too arcane in the way we talk about our games. Sometimes we need new perspectives to help innovate. This isn’t to say that our traditions are not important, but we need to take our time to invite newcomers.

This is the only way that the industry can truly start being healthy again. New perspectives will beget risk but no great artform was able to change without someone taking the first step in an uneven river.

Battlefield 6: Liberation Peak is the best map in the Open Beta

Battlefield 6 Liberation Peak Mountains and Sniper

Battlefield 6’s Liberation Peak was probably one of the best maps of the open beta. I am guy who loves snow and this map just scratches that itch in more ways than one.

In comparison with the infantry heavy Empire State map, Liberation peak allows for the player to breathe and for tactics to matter instead of constantly worrying about soldiers behind you or in nearby buildings. Unlike that map, Liberation Peak uses space in a way that similar to Monte Grappe in Battlefield 1. Natural formations allow for snipers to hide behind rocks and mountain passes give the map a character which is missing in some of the maps such as Siege of Cairo and Empire State.

In my opinion, those urban maps are simply too cluttered and filed with cars and rubble. It is hard to make out what you are seeing and it turns the matches into whack a mole games where one guy slips by and you race to capture yet another location in the rear.

I believe that they will be improving these maps before the release of the full game.

What Liberation Peak reminds me of those classic Battlefield maps from before Battlefield 3. They were just huge maps where you could use vehicles or infantry and just walk around. It made it tough for hackers as they would be more exposed to attack from the air or snipers.

This map is a very interesting rendition of Tajikistan, a country of mountains and beautiful peaks which have snowtops; it is a truly beautiful and amazing place.

Battlefield 6 Liberation Peak Apache Nato Base

That’s what I love about. Honestly, it has that atmosphere that I love in the winter: it has that crisp and cold and most importantly, clean air.

Battlefield 2042: A Compromise between COD Gamers and Battlefield Gamers

Battlefield 2042 is considered by many to be a dark horse in the franchise. I would even say that it is dark age. While the game was successful on launch, it seems that the streamers and video makers on YouTube have been more negative on it than in comparison to Battlefield 1. Even on the Battlefield subreddit, there is more negative reactions to it than positive reactions. Here are my thoughts on the game.

Battlefield 2042 is a game that seeks to replicate 2006’s Battlefield 2142 without it going into far future history. One of the reasons I speculate this is because to the ossification of the modern warfare themes in FPS games since the release of Call of Duty: Modern Warfare. The 2007 release of Modern Warfare was immensely successful and turned Call of Duty from a game about World War 2 to a game series that just happened to have World War 2 as an occasional setting.

Battlefield 2042 is a intriguing game with some flaws in it. My main issue with it is the skins in the game. While some people may say that is mostly about aesthetics, I see it as how the games have been becoming less serious. Running around with women soldiers who shoot you in the back or in close quarters isn’t believable even with all the various science-fiction elements in it.

The thing that I like about it is the maps in the game.

One of the maps take place in a South Korean city which is centered around the struggle for a data center.

The data center looks likes more futuristic in comparison to the rest of the map here. It has a great atmosphere which contrasts with the rest of everything else you see here.

In many ways, the old Battlefield games before Battlefield 3 were rather bland graphically. With the Frostbite engine, Battlefield 2142 would have looked much better and more stylistically interesting here at representing the 22nd Century. With AI becoming more important in our society, it may be possible to remake these games.