
The Cardassian race in the Star Trek series made its appearance on the overly idealistic Star Trek: The Next Generation and represented a new foe for the Federation. They were a mix of Klingon and Romulan and they were militaristic but also had an artistic side to them which made unique. Unlike most of the Science-Fiction stories made now, Star Trek was good at making races that were not too alien but alien enough to create a futuristic version of real-life politics. The Cardassians would reach their peak of influence on the franchise in Star Trek: Deep Space Nine. The series would show them as the tragic villains being manipulated by the Dominion and cause the fall of the great civilization due to the arrogance and corruption of the military classes.
Much like Star Wars, the Cardassians would have distinct style and feel to their ships. Just as the Neimoidian in the Phantom Menace would hide in their ships with mighty droid armies marching on Naboo, the Cardassians had their own approach to how they built their ships and the interfaces on them.
Star Trek – Armada II incorporates Cardassian lore into the game with such stylistic beauty that you could hardly believe that this game is over 20 years of age. Once you think about it, you become nostalgic and wonder how the Video Game industry has become stuck in the mud. It cares more about past glories and not building anything new or even respecting its past without covering it over with a facade which is inferior to the original product that gamers enjoyed in those previous generations.

The Cardassians were introduced in Star Trek – Armada II and they are quite a joy to play.
However, the main I want to emphasize here is the sound design of the interface.
In video games, the interface can make a break even a good game.
The sound design within the clicking of the keys and hovering over the interface is integral to a building a wonderful experience for the player to get immersed in.
The interface sounds of the Cardassians is very oppressive sounding, as if the Obsidian Order is watching your shoulders.
In 2001, only a couple years separated Star Trek – Armada II and the release of Dune II, the first true RTS game. Star Trek Armada II in many ways was released at the pinnacle of the RTS genre. Empire Earth was released in the same month as Star Trek Armada II. Warcraft III, was released earlier in that year, giving Blizzard the confidence to then unleash World of Warcraft onto the MMO genre and then seize it like ancient conqueror. These are only three of the any RTS games released in that year.
What is even more remarkable is that Star Trek – Armada II was released a year after Star Trek – Armada in 2000. The sounds on the interface in the OG Armada were more basic. Within a year, they managed to have unique sounds and art style for each race; they did not just copy the original game, they made something new while respecting the OG Armada.
Such an accomplishment goes beyond the brand of this science-fiction franchise but shows what the video game industry needs to reclaim so that people can enjoy video games with passion once again.
