Here are screenshots from a Twitch stream I recently had playing Empire Earth.















Here are screenshots from a Twitch stream I recently had playing Empire Earth.















In 2003, a spiritual successor to Empire Earth was released. It was known as Empires: Dawn of the Modern World and it is an intriguing game. Made by the same people who made Empire Earth, Stainless Steel Studios, it is game that refines Empire Earth by giving it a new coat of paint. That paint is quite effective and transforms Empire Earth into a lush if somewhat more shallow game.
Unlike Empire Earth 2, which sought to push the franchise into the direction of being more like Rise of Nations vs its original game, Empires takes what made Empire Earth successful and refines it.

Empires plays very similarly to Empire Earth. Much like many other RTS in that era, it is mainly about the military rather than the economics. Empire Earth 2 would have a much greater emphasis on economics. Empires in fact simplifies the resource mix in the game. Iron has been taken out of the game. Population is not dependent on technology anymore and is simply built through houses. This simplifying makes the game easier to play though it lacks some of the depth of Empire Earth and especially the sequel, Empire Earth 2.

The game plays quite well and does not require reading a manual in order to learn is mechanics.
Some civilizations are easier than others. England for example, allows you to build any building without need the citizen to participate in the process of building. England also can build mining camps on stone and gold mines in order to mine them automatically without needing citizens at those camps to been getting the resources with their pickaxes.

The civilizations are all unique but I think they sometimes make the game too easy, especially on some maps and difficulty settings.

What is remarkable about this game is its skyboxes. They are truly beautiful to look at in this game. While the game has some of those angular landscapes, I remember that it is a early 2000s game and not Oblivion Remastered with Unreal Engine powering it. This is the charm of these games that were made in that era. This same sentiment is why Oblivion Remastered managed to sell so many copies within its release.

What the game is probably best at it is graphics, most importantly the presentation of those graphics.
Graphics are much more effective when you have good presentation of how the graphics work in a game. Instead of just plastering good graphics everywhere, using them effectively is what makes a good game a great game.
Empires is that great game and while it may more simplistic, the character and charm of this great game can be found in those graphics.
In the screenshot above, you can see English Town center towards the left of the screen. The hands of the clock in the tower actually move in the game. Other nice touches are that when a house or fortress is garrisoned with citizens or soldiers, you will see a flag appear next to that building. Such visual presentations were also seen in Empire Earth 2.

Empires is a very nice early 2000s game in its landscapes. The greenery of the forest one is better than the desert one in my opinion, but they are both one of the game’s strengths.
In the screenshot above which takes place on the Peloponnese map, which is a unique map type one does not see often in video games. It is a map type which simulates Greece’s most famous area which is filled with highlands and seas on both sides. Here you can see two vicars and three longbowmen on the top of a mountain near a sea. This is the game’s graphics at its best. Unlike Empire Earth’s graphics palette, the greenery in this game looks more appealing. This is quite impressive considering that the game came out only roughly two years after the original Empire Earth.

Another nice touch in this game is that the roads are automatically built between buildings. Such little additions are what gave Empires its character back when it was released. Unlike Empire Earth, I feel like its 3D graphics are nice and cleaner to look at and that is why I think that some players prefer playing it.

Empires: Dawn of the Modern World is a magnificent game that is well worth playing in 2025, especially with the dearth of RTS games on the market now. It is a fun game with just the right amount of complexity to keep casual players interested in the gameplay and coming back for more experiences.

In Science-Fiction, space is the great frontier that every author focuses on. However, the waters are as important as the deep expanses of space. Empire Earth clearly shows that the battles in the oceans of Earth will be as important.
In one of my games that I started as a skirmish on a Mediterranean map. I was engaging a rival computer player with my computer ally. This was on Easy and yet the AIs were acting in their usual dumb ways. They would have moments of brilliance but then spend time attacking walls slowly instead of building their economies.

I took a leisurely pace with the game, not spending too much time worrying about the AI.
When I was ready, I began preparations to strike.
The Naval battles in the Nano Age are quite exciting and have some weight to them. The developers really put effort into this section of the game, giving the ships a distinctive look in comparison with what we know in our current age.
When you see the submarines in the Nano Age, they are sleeker and have more angular structures to them. Most science fiction has a tendency to ignore the submarines also.
The inclusion of blue water ships in science fiction is something we should see more of in video games. It helps to revitalize a genre that sometimes get too stuck with space.