Why Style matters more than graphics in Video Games, especially now

There is a general consensus among gamers now, that art style matters more than graphics.

The screenshot above is of a 2001 game known as Empire Earth. It looks rather crude now, but it has a unique style that no other game can replicate.

We have seen this with independent games, which replicate the simpler and colorful graphics of older generations. Photorealism is great in Chatbots if one is attempting to brainstorm how a character appears but there is a place for all sorts of artistic styles. The Japanese have shown this in many of their games. Some games aim for photorealism, but they also show that they want to continue their tradition of having many art styles, especially their homegrown anime. Japanese games often have a reputation for being more stylistic and it’s not surprising that Nintendo did not give up on their original IPs in favor of more mature ideas. They sometimes did have more mature games in their earlier consoles, but this was to compete with Sega and after Sega was beaten, they began to focus on their generally cozy game reputation here.

Style matters more than graphics. I remember that in the 1990s, graphics cards companies had managed to change this idea. Graphics were more important than style as many programmers wanted to showcase the power of their inhouse engines. This was the age of graphics growing every year here. It was truly an exciting age where every game seemed like a foreign country with its own rules.

Now every game seems to have the same GPS navigation and isn’t really interesting here. Unreal Engine is used heavily in many games now, but it is also getting in the way of helping games to distinguish their styles from one another.

It isn’t just in the graphics. It is also in the interfaces also. The interfaces in earlier games were art styles that were peculiar to that one game. Now, too much of it is optimized to be interchangeable between genres and games.

We need to have friction once again. That may make things some what more uncomfortable to use but it will allow for a greater variety of games to made.

The independents are often cited as an example of creativity. However, they cannot carry the industry alone here. They need to work in synergy with middle budget and high budget games. The independents are often works of passion, but they lack the ability to get a product out to the gamers within a reasonable time before they have their attention going to somewhere else.

Style is what companies should be chasing now. We have enough photorealistic games. With generative AI, photorealism is available in a way that surpasses even the best camera.

What we need now is way to encourage the creation of new styles instead of just attempting to outcompete on the issue of photorealistic graphics.

The Elder Scrolls IV: Oblivion Remastered is one of the standout games of 2025 Graphics

Oblivion Water

Oblivion Remastered has to be one of the best surprises of this year. Being a big fan of High Fantasy, this game was a treat to enjoy.

Being released in the spring, this felt like the perfect game for such a season. The screenshot above shows why here. This is a section of the Cyrodil map near the center of it and this is just a small pond here. The water lilies and the flowers are just so magical in this new version of the game here. I just had to take some time to take screenshots.

The Elder Scrolls Games, specifically Oblivion and Skyrim are games where you can just relax and enjoy the scenery. It is a great game just to engage with when one wants to just explore over following a linear set of objectives.

I have written about why I enjoyed playing Oblivion Remastered. I was bigger fan of Oblivion over Skyrim. I thought that Skyrim was a game which, while great, was too earthy for a fantasy game. I like the color and graphics of Oblivion. The new remastered graphics show why remastering these games is so important for preserving the efforts that brought these games to us gamers.

In an age where many video games just seem like a waste of money, this is a great achievement in here to get the industry back on track, so it is more vibrant in here.

The gameplay was already of great quality and the remastering helped to refine it.

However, the graphics have given the muddy looking yet colorful game another lease on life which is what they were trying to achieve with this edition.

Oblivion Mountains

In comparison to the original version, I think that the strongest aspect are the mountains. In the image above, one how much better looking such mountains are in comparison to the original version.

The one thing that I will give the original version is that it has brighter colors. There is this browness in the grass in the Remastered version which makes it look more like Skyrim in comparison.

When it comes to Weye right next to the Imperial City, there is something truly beautiful about the rustic country buildings in the evening light here. The flowers on the vines on the stone walls also provide a beautiful color contrast here.

The Remastered edition’s ability to render shadows really elevates the graphics. While the color is desaturated and not the best, I like how the nearby NPC’s clothing is interacting with the shadows and light in a complex way here.

It is during the night that I think the remastered edition’s color palette start to surpass the original versions. The lighting effects are greatly improved in the Remastered version have a softer presence, which I think helps to elevate the night especially in cities such as the Imperial City, and other urban areas.

While the color scheme isn’t really what I wanted, I think screenshots such as those above, explain why people keep coming to Oblivion even after playing Skyrim. There is something that the game manages to capture in the natural environment of the game.

This game had many pretty entries but this remastering of Oblivion is among one of the best I have seen.

What Total War Medieval III really needs to thrive

Total War: Medieval III has been announced and this what it really needs in order to be a great game that will surpass the previous titles in the series.

It needs to be fun and interesting.

That’s it. While I will write posts later on about specifics, this is the main part that is most important. I have defended Starfield on here, but I realize that the game is more of a sandbox waiting for gameplay to fill in the gaps. Such a game could have done well in the past but not now. Players have been used to optimized experiences. Games that want you have to explore systems is something that games in the generation from the SNES to about the PS1 could get away with. When the PS1 came out, standardization became the trend and the video game industry we have today is the product of that. There were some exceptions in between the way but the emphasis has on been on making everything optimized and holistic.

Total War: Medieval III has to be a holistic game that is also fun and interesting to play. They need to make sure not to overload with too many features here. Focus on making the game fun to play at first and then attempt to add more features. Many games focus on features at the beginning of making a game rather than the user experience.

Total War: Medieval III needs to make sure its art style also does not get in the way of the experience. Some games think they are being sophisticated with their art but its more important to have good gameplay than great graphics. Great graphics can come in a passive experience, but we still stay for the story not the experience of graphics alone. It needs to service the experience, not the experience just servicing the graphics. This happens too many times in movies and we are also seeing it in video games.

They also need to stick to history but not too tightly that it affects the game. I see Total War: Medieval III having a similar nature to Crusader Kings III here, but with more focus on battles you can control in here. The focus on changing history should make for interesting emergent gameplay, something that Paradox Interactive has pioneered but I feel needs more refinement. I believe that this game can accomplish that here.

The user’s needs are important. This is not productivity software but a game. A game needs to be fun and then expand our minds. Sometimes games get too complex and simplicity is bliss.