Why Style matters more than graphics in Video Games, especially now

There is a general consensus among gamers now, that art style matters more than graphics.

The screenshot above is of a 2001 game known as Empire Earth. It looks rather crude now, but it has a unique style that no other game can replicate.

We have seen this with independent games, which replicate the simpler and colorful graphics of older generations. Photorealism is great in Chatbots if one is attempting to brainstorm how a character appears but there is a place for all sorts of artistic styles. The Japanese have shown this in many of their games. Some games aim for photorealism, but they also show that they want to continue their tradition of having many art styles, especially their homegrown anime. Japanese games often have a reputation for being more stylistic and it’s not surprising that Nintendo did not give up on their original IPs in favor of more mature ideas. They sometimes did have more mature games in their earlier consoles, but this was to compete with Sega and after Sega was beaten, they began to focus on their generally cozy game reputation here.

Style matters more than graphics. I remember that in the 1990s, graphics cards companies had managed to change this idea. Graphics were more important than style as many programmers wanted to showcase the power of their inhouse engines. This was the age of graphics growing every year here. It was truly an exciting age where every game seemed like a foreign country with its own rules.

Now every game seems to have the same GPS navigation and isn’t really interesting here. Unreal Engine is used heavily in many games now, but it is also getting in the way of helping games to distinguish their styles from one another.

It isn’t just in the graphics. It is also in the interfaces also. The interfaces in earlier games were art styles that were peculiar to that one game. Now, too much of it is optimized to be interchangeable between genres and games.

We need to have friction once again. That may make things some what more uncomfortable to use but it will allow for a greater variety of games to made.

The independents are often cited as an example of creativity. However, they cannot carry the industry alone here. They need to work in synergy with middle budget and high budget games. The independents are often works of passion, but they lack the ability to get a product out to the gamers within a reasonable time before they have their attention going to somewhere else.

Style is what companies should be chasing now. We have enough photorealistic games. With generative AI, photorealism is available in a way that surpasses even the best camera.

What we need now is way to encourage the creation of new styles instead of just attempting to outcompete on the issue of photorealistic graphics.

ChatGPT image creation (ChatGPT 5.2) has gotten a upgrade.

Carolingian Scene in 800 AD under Charlemagne.

ChatGPT is now at version 5.2, and the image creation is much better now. The previous versions took much longer here. Previously, it was taking minutes and it was starting to look rather primitive in comparison to Gemini Nano Banana Pro.

The results are truly amazing and realism and different art styles are very unique in here. What you see above is an impression of a Carolingian noble family looking at a water wheel near the imperial city of Aachen in 800 AD.

The ability to create these images is more engaging and interesting than even spending time watching movies and tv shows.

The prompt that I used was: Create image of a Carolingian nobleman with his wife and daughter and some of his peasant dependents who are looking at a water wheel near Aachen in 800 AD era.

In comparison to images created with DALLE-3 (which was already amazing but primitive), these are incredible.

Another aspect of this chatbot is the ability to make an RPG out of these paintings.

The same people can move to different situations, and this was something that was very tough on the older models.

The prompt that I used for this image was: Create image of the nobleman with his daughter giving her silk from Byzantine Empire here.

What it’s able to create here is a true sense of humanity and warmth which was missing in the old models.

People underestimate the power of AI, especially when ChatGPT when it comes to creating images. The ability to render images of past ages will, in my opinion, help to reinvigorate education of history to students.

The Elder Scrolls IV: Oblivion Remastered is one of the standout games of 2025 Graphics

Oblivion Water

Oblivion Remastered has to be one of the best surprises of this year. Being a big fan of High Fantasy, this game was a treat to enjoy.

Being released in the spring, this felt like the perfect game for such a season. The screenshot above shows why here. This is a section of the Cyrodil map near the center of it and this is just a small pond here. The water lilies and the flowers are just so magical in this new version of the game here. I just had to take some time to take screenshots.

The Elder Scrolls Games, specifically Oblivion and Skyrim are games where you can just relax and enjoy the scenery. It is a great game just to engage with when one wants to just explore over following a linear set of objectives.

I have written about why I enjoyed playing Oblivion Remastered. I was bigger fan of Oblivion over Skyrim. I thought that Skyrim was a game which, while great, was too earthy for a fantasy game. I like the color and graphics of Oblivion. The new remastered graphics show why remastering these games is so important for preserving the efforts that brought these games to us gamers.

In an age where many video games just seem like a waste of money, this is a great achievement in here to get the industry back on track, so it is more vibrant in here.

The gameplay was already of great quality and the remastering helped to refine it.

However, the graphics have given the muddy looking yet colorful game another lease on life which is what they were trying to achieve with this edition.

Oblivion Mountains

In comparison to the original version, I think that the strongest aspect are the mountains. In the image above, one how much better looking such mountains are in comparison to the original version.

The one thing that I will give the original version is that it has brighter colors. There is this browness in the grass in the Remastered version which makes it look more like Skyrim in comparison.

When it comes to Weye right next to the Imperial City, there is something truly beautiful about the rustic country buildings in the evening light here. The flowers on the vines on the stone walls also provide a beautiful color contrast here.

The Remastered edition’s ability to render shadows really elevates the graphics. While the color is desaturated and not the best, I like how the nearby NPC’s clothing is interacting with the shadows and light in a complex way here.

It is during the night that I think the remastered edition’s color palette start to surpass the original versions. The lighting effects are greatly improved in the Remastered version have a softer presence, which I think helps to elevate the night especially in cities such as the Imperial City, and other urban areas.

While the color scheme isn’t really what I wanted, I think screenshots such as those above, explain why people keep coming to Oblivion even after playing Skyrim. There is something that the game manages to capture in the natural environment of the game.

This game had many pretty entries but this remastering of Oblivion is among one of the best I have seen.