Why the Video Game Reviewers need to stop proping up bad or mediocre games

There is general idea among regular gamers that professional reviewers are basically being bribed to push game sales. While we cannot say that this is the truth in every instance, it is clear that there many journalists are no longer able to review games without trying to use them to prop up their factions in culture wars.

It seems to me that the video game reviewers have become more like political activists rather than people who are actually trying to play the games and show their thoughts on it.

Some of it is a cultural change in our culture. The video game industry was seen as a not serious industry by many governments. It was simply part of the entertainment industry, which in the highly technocratic era of the Post-World War 2, was not seen it as a threat to their power. However, more recently, people have started to take a closer look at video games.

Politics and video games do not really mix as video games unlike movies, were truly seen as diversions not were taken up by the avant-garde. This means that video games have been more a product of middle-class values and concepts

However, more recently, people who tend to be more political have been getting more interested into video games. With this attention, they are bringing along the baggage which has been hurting the industry and its ability to make games.

What we need to is to return to when Video Games were made for people playing games.

We do not need activists in our games. Neither should they be in any form of media. Activism in this age seems more of a way to help one’s side of an oligarchical system in America.

Video games should return to being about entertainment and telling an inspiring story that matters to people of all ages, races and abilities.

When the video game industry and its critics manage to stop being so elitist, then the industry will be able to make great games that people will purchase and cherish.

Civilization VII is a game without a soul or passion.

Creating video games is tough. Being a programmer in the modern industry is like walking on knives. You have so many obstacles that are getting in the way and rewards are either great success or a failure which prevents from really enjoying the act of making games. Unlike other programmers, who tend to be rather focused on dry ideas and concepts, programmers are artists not accountants. This means that they have a creative spark in them.

That creative spark in a company is difficult to maintain. Civilization VII represents a series that is increasingly become more casual and not for the original group of fans who kept it going in the 1990s up until the release of Civilization V in 2010.

Civilization V was seen by many to be a downgrade from Civilization IV. Some have said that Civilization VI is a reaction to Civilization V while trying to fuse Civ V and IV in one cohesive whole.

However, it is clear that Civilization VII was a reaction aganist such compromise.

The team on this game seemed to be more interested in change than in continuity.

However, they did not even seem to put enough effort to make the change worthwhile. It is not even competent enough in order to keep the interest of players. Right now, Civilization VI is ahead of Civilization VII.

The early 2010s Civilization V, is still able to garner many players and is not far behind in player counts when comparing Civilization VII.

Creativity without spark is simply being a person on an assembly line who makes competent pieces that fit into a grander whole. This game is not able to convey that to player.

Civilization VII is a game without a soul or passion. It is clear the video game industry is clearly rusting and it is going to take new thinking to get out of this rut it is in.