Why Civilization 7 is not successful: It is 3 Mini Games in One

Civilization 7 is a game that I have not played since the Winter, and I am not interested in playing it until the game removes civ switching. While it is unlikely the developers will attempt this, I think that this is one of biggest issues with Civilization VII. The game is divided up into three different game modes which correspond to three different eras. Instead of being holistic, the game essentially resets and takes away units and cities. While you do not start at step 1 like in 4000 BCE, it is jarring and is not helping with the flow of the game.

This is why Civilization VII has been struggling to get players. While it may have a core fanbase who seeks to support the game, it is not much bigger than that here. Civilization VII is appealing too much to people who haven’t played the civilization games. At this point, they have enough data to understand that people do not want to be playing three different games which basically splits up the gameplay flow. Such features should have been their own separate game mode.

Until Civilization VII separates these game modes, the game will continue to have issues with convincing more skeptical fans to buy it and maintain the community around the game.

Battlefield 6’s Maps are ingenious creations

In the Battlefield franchise, the maps are the main content of the game. Within these maps, there are several game modes and some of the best FPS gameplay has ensued on the servers here.

The screenshot you see above is that of Mirak Valley and the map is truly unique. The map has this swampy and greenish tint to its sky. However, it is truly a beautiful map to play on here.

What makes Battlefield 6’s maps have such weight is that the gameplay loop is so compelling and has variety. You are not just running and attacking other players; there is a variety of roles for every sort of players.

The maps enscapulate this in a way that allows every class to shine.

In the early days of Battlefield, the classes were simple and the main aspect of the game was more on the usage of vehicles with infantry being secondary. Beginning with Battlefield 2, infantry classes became more distinct and unlocks began to be used to allow players to distinguish their classes and play styles. Battlefield 2142 would greatly increase the unlocks here.

Battlefield 3 to about Battlefield 2042 was an era less about the player and more about the spectacle. 2042 attempted to recapture the uniqueness of every soldier with skins and an emphasis on mercenaries as seen in the operators.

Battlefield 6 is essentially a modern version of Battlefield 2. The maps work in the modern version because the classes synergize correctly with each other. There is a sense of strategic depth and excitement to had in this game.

It is no wonder that people want to use Battlefield Portal to create new maps. Such strong lineup of maps is one of the reasons for Battlefield 6’s success.

Battlefield 6: The Return of Vehicular Combat

Vehicular Combat as a genre has a rather obscure video game genre for many years since about the year 2000. However, Battlefield has been one of the few games that has been focused on vehicular combat as part of the gameplay here.

One of the things that I have been really enjoying about the vehicles is how they can be customized now. This gives them even more strategic depth which was missing in the older games.

Another aspect is how there is more attention giving to countermeasures and how they are integrated with the combined arms aspects of the Battlefield games. Instead of vehicles having this sense of being separate from other parts of gameplay.

The gameplay is truly cinematic.

One of the things that I have seen in YouTube videos is that the gameplay flow is consistent and exciting. We have so many interesting narratives of players partaking in shows of amazing abilities. It is one of those games that seemed optimized upon release and it wants you to play it.

The vehicle gameplay is enough for the price of admission. I think that this combination of vehicular combat and FPS shooter combat is why the franchise has been able to endure and thrive.