Civilization VII right before Thanksgiving has only around 7.5 thousand players right now playing it on Steam.
I have already talked about how Civilization VII was a failure and the game is basically the dark ages of the Civilization franchise. The dark ages of course had brightness in it, such as in Charlemagne’s court. Civilization VII burned brightly at the beginning as so many games do and it fails to continue capturing people’s attention.
I watched with great interest at how Kingdom Come: Deliverance 2 and Civilization VII would perform together as they were released close to one another.
They are different genres, but they are both historical games with have audiences that overlap.
It is a tale of two games. Both burn brightly upon release but they are not the same. Kingdom Come 2, in spite of there being a high skill ceiling for this game, managed to tell an interesting story in 15th Century Bohemia and give a narrative from many class perspectives.
Civilization VII simply seems like an entry in a franchise which is exhausted in energy.
The game should have been pc-centric not console centric as it seems that it was. The willingness to put the game in VR makes no sense for a series that has largely been on the PC. Its soul began on the PC, and the console versions were a necessary addition but the main part of the franchise’s energy.
Empire Earth has what a lot of what the gaming industry doesn’t have now. The energy and the soul which makes it special here.
The importance of a holistic integration of many gameplay and design elements into a video game is vital for keeping it going in the memories of gamers.


