Why Civilization VII is not a success in 2026

Civilization VII is going to be one year old this week, and it is clear that the game is struggling to compete with the fifteen-year-old Civilization V and also its immediate predecessor, Civilization VI. This is clear sign of a game that has not met the expectations of the fans of the series and the casual audience that should have been flocking to this game which had multimillion dollar marketing and a pedigree behind it. This is a sign that the series in its current trajectory has played itself out and needs to return to what makes Civilization great. It needs to be an experience of constructing a breathing world in an history sandbox.

The developers didn’t even bother to have England as a civilization on launch. They were putting content behind walls and making you, the consumer pay more for at best a mediocre game. This microtransaction method is flying in the face of the fact we used to get a full game on launch with the previous titles. They sold England as an microtransaction like a piece of scrap to make more money on a project which was lacking energy and any sort of vision that went beyond deconstructing their own game.

I have spoken a lot about the issues of Civilization VII and why it is inferior to the previous games:

  1. There is a lack of an emergent story
  2. Empire Earth is better than Civilization VII
  3. Civilization VII provides no context for your civilization and its citizens
  4. Civilization VII is worse than Civilization VI
  5. Civilization VIII is going to made more quickly in comparison to Civilization VII
  6. Civilization VII is style over substance
  7. Why Civilization VII is a terrible game: Civilization VII should have been a PC-Centric Game
  8. Civilization VII is a game without a soul or passion
  9. Civilization VII does not get it audience
  10. Civilization VII is not a great game
  11. Civilization VI vs Civilization Player Count on Steam
  12. Why Civilization 7 is not successful: It is 3 Mini Games in One
  13. Why Civilization VI is winning the war with Civ 7
  14. Is Civilization VI still worth playing in 2025?

Another issue that I haven’t really spoken about is the need for competition. Civilization VII’s failure can be seen as the inevitable decadent phase of every human endeavor. The soul of humans extends to the objects we make here.

Civilization VII was taking the fans for granted in a sense. It is decadent style over the shallow substance.

Music is great and graphics are good, but that cannot sell a game anymore like in the past. You need to have good gameplay, especially if you want players to stay around in here.

Civilization VII is basically 3 mini games in one. The game deliberately takes away choice from the player. You reset every single age, and I find such a mechanic not something that really fits with Civilization. The blobbing issue with players becoming too powerful was just a part of the game. The developers were concerned about that too much. Civilization is not a game that is meant to be solved but experienced holistically. The approach they took to fix this issue was taking away the soul of Civilization. These games are sandboxes not linear experiences with some flexibility but one is aware that these games want to focus on the structure of that game.

Civilization games tend to be more focused on making a world rather than just playing a game. That is why the atmosphere of the Civilization games is really important. Civilization II, while an ancient game now, had FMV(Full Motion Video) of actors as the advisors. That creates character and somehow they have taken it out of the recent games. It is too much of a board game. While that may appeal to mostly console gamers, the PC genre is where the true spirit of the Civilization series is. They made a choice of porting it consoles just to squeeze out more money and that did not help the game.

Why is that Kingdom Come Deliverance 2 is still doing well on Steam Charts a year into the game been on Steam? It’s because the game appealed to its audience, regardless of the creative choices. They kept the spirit of the original game alive in the sequel and improved upon its core gameplay mechanics. When you look at the voice actors in the behind-the-scenes videos or promotions, they seem to be putting energy into the project. Caring about a paycheck isn’t enough, you need to impart your own personal spirit into whatever project you are working on. Civilization VII has only a small amount of that in there, mostly in the music in my opinion. Everything else is pedestrian in its quality in comparison to the previous games.

Civilization VII was looking for an audience which doesn’t really care about Civilization. That’s why the game is struggling to compete with the older civilization games.

The game needed real competition. The video industry has been clustering around the same developers who have gotten comfy having no one to challenge them. Civilization VI began showing this complacency and Civilization VII shows that the series needs to be made anew.

To make a new civilization game, the developers need to return to the roots, and that means Civilization I. Make it simple but complex enough for the modern age of gaming. They need to remove the board game mentality and leave that for an offshoot here. would have given us a real Civilization game.

The important thing is that they need to appeal to the fans and expand their audience without sacrificing the spirit of the original games. Simplicity in video games is really though now with Unreal Engine being so popular but there is a hunger for it which is different from previous gaming generations. People want style not photorealism and I think that bringing that back to Civilization would help to revitalize the Civilization series and return the approval of the fans and casual audiences.

Civilization 7 Review: The Worst Game in the Series.

Civilization VII Rivers

Civilization 7 is the worst game in the series. There are some who want to say that it has new ideas and not recycled ideas. I am guessing these are casual gamers or people who are easily swayed by marketing because this is basically SimCity Societies from 2007 in a Civ Game.

The issue is that the players who played the older games before Civ V have been seeing the changes and that it is becoming very much like Angry Birds and other forgotten mobile games, just a brand to put on mediocre gameplay and hide it with marketing.

The UI is terrible and when compared to Civ 1, it shows the generational changes and the malaise we are currently in this culture.

The Civ switching was a concern of mine earlier on and I see that Fraxis was lazy and put in a bunch of leaders who are not leaders but Great People.

The game does not have England in the game but hides behind a DLC and puts in a person, Ada Lovelace, who was not a political leader, phlisophical, or spiritual leader in any sense. The leader of England should be a King or Prime Minister. I would recommend King Charles II of the Restoration Era.

The Shawnee were put in the game for politics and yet Confucius can rule them. Do not use the CIV has never been about history. It has a tech tree which contains many of the most important technologies in human history. This is not a very good argument to using here.

The crisis system is lazy and does not provide context for what is happening. Having every Civ move into the same age is silly and makes the game too easy. There needs to be consequences to not being able to catch up in tech or economics. Having a reset does not make the game challenging. The Civ Switching doesn’t even stop the snowballing that they say they wanted to not have.

It is clear that the game has increasingly become attached to politics in America more and not just a game about history.

The map generation is terrible and worse than 20 year old games.

The positive reviews are people who generally enjoy simpler, easier games. While Microsoft is no saint of a company, they have made AOE 4 into a game that appeals to casuals and power users. They even encourage people to improve their tactics while also being a great platform for teaching history about multiple cultures, without being myopic about it.

Civilization 7 is the worst in the series. Civilization V was a strange experiment on launch but they did not railroad the player into 3 mini games.

Why Civilization VII is worse than Civilization VI.

Civilization VII Catherine the Great

It is quite clear now that Civilization VII is going to be dark age of the Civilization franchise. Considering how successful it has been over the past 30 years, the stumbling of Civilization VII probably hurts the franchise more now than if it had happened with the earlier sequels.

Civilization as a franchise has been seen as a titan in its own genre. However, there is always a time where a franchise ends up unable to balance innovation with a respect for people who spent hours playing and the vibrant modding scene that helped breathe life into these games. The obsession with optimizing gameplay is one of the reasons why the AAA gaming space is in decline and independent companies are being handed the torch by customers who want quality games that are not just content on a screen.

Civilization 3 Persia Ancient Times War

Civilization III always felt more like a Civ game than any of the games after Civ IV. In this screenshot above you can see how the game tried to simulate diplomacy has having more than just leaders speak at each other. The foreign advisor gave very useful information about military strength, cultural strength and resources available for sale.

The early Civilization games were more than just painting a map. They were about building a civilization with warts and all.

In the 1990s, due to the genre being smaller and more niche, gamers could be more forgiving of errors. However, the genre has many more casual fans who paradoxically want more sophistication in games but not too much. Firaxis has a great issue here. They either cut budgets and focus on a smaller audience or increase budgets to AAA levels and end up alienating the hardcore fanbase that keeps the games vibrant and profitable beyond the initial releases.

As the cost of making games increases, there is more of a need for game companies to sell out to the mainstream.

Civ 3 Japan

The mainstream is not really interested in highbrow games and really only tolerate them if they are worth their interest at the start. The hardcore fans are willing to stay with a game and even improve it if it is not meeting their expectations.

However, there comes a breaking point where hardcore fans are unwilling to accept mediocrity passing off as excellence.

Civilization VII Jomon

Civilization VII proves true the axiom; beauty is only skin deep. The woman above in the screenshot is probably too well dressed for an Ancient Japanese woman in the Jomon era but Civilization VII’s developers spent more time with aesthetics rather than making a functional game. A game is not a Tech Demo, which is mainly about the aesthetics. It is something to be used actively by the player not just looked at like a painting on a wall in my opinion.

Civilization VII was basically ignoring the hardcore fans in favor of going after the casual fans. This explains why Firaxis was wasting their time with making a VR version of Civilization VII when they haven’t even improved the gameplay in the PC version of the game.

Civilization VII Water

Meta’s Quest 3 is not a piece of hardware made for Civilization VII. Whatever version of Civilization VII they have for the Quest 3, it is a novelty item just like the Power Glove and the Virtua Boy for the Nintendo. There is no reason for why the game is on this platform especially so soon after the release of the game in February.

Why Civilization VI is surpassing Civilization VII on Steam?

There is a simple reason why the game is doing so poorly on Steam. It isn’t a worthy successor to the sixth game. Having the name “Civilization” on the title isn’t enough to sell a game now. You need to earn the respect of the gamers who made Civilization what it is. The man who played a Civilization II for so many years is the type of player who keeps games that came out that early in public consciousness.

Who is going to be playing a 15 year old game of Civilization VII? The movement away from sandbox gameplay is one of the reasons why people are not staying with this game.

Civilization VI Peter the Great Russia

The sixth game had its issues, but it had its fanbase that was willing to support it. Civilization VI peaked at about 160,000 players when it came out. In comparison, Civilization VII was only able to get about slightly above 84,000 players. Civilization VII was also being surpassed by Civilization VI numbers quickly after its release.

Civilization VI Hanging Gardens

Civilization VI released in October 2016. It still the most popular and successful of all the Civilization games. I show you this screenshot of the Hanging Gardens of Babylon wonder to emphasize how this game in spite of its flaws was well made.

Civilization V and Civilization V were similar enough to synergize with one another. Civilization VII, in its pursuit of being different to distract from its own quality issues, is simply not appealing to enough new fans for it to stand on its own.

Civilization VI has been pretty strong in its player count since the release of Civ 7. It has been hovering around 30,000 players on the weekends. Civilization VII has basically disappeared from the grouping of top games. For such a heavyweight as the Civilization franchise, not being in the top games is a cause for concern. The Civilization games have been dominating the charts for many years and yet it seems to have run out of creative juices. The emergence of some competitors such as Humankind and Millenia.

The company who made Civilization VII has to understand that the standards are not the same. Instead of attempting to meet the challenge, they decided to hide the game under glossy advertising and music.

As much as Firaxis may want to spend their time thinking otherwise, Civilization VII is not doing so well right now. This is the time for bold action not doubling down on what is not working right now.

Why is Civilization VI better than Civilization VII?

In my opinion, Civilization VI’s Trajan vs Civilization VII’s Augustus is a clear sign of how quality was declining with the most recent release.

The answer is quite simple. Civilization VI is focused on making the fans happy rather than making a game which is only seen to prop up the company. Civilization VII seems like a game that was made for people who dislike Civilization games and that was an error in the how they were approaching the development of this game.

We should not have an issue with people not finishing their games. That should be the main interest of someone making a sequel to one of the most beloved franchises in gaming history. They should focus on making the game fun, not focusing on problems that on the player not the person making the game.

Civilization VII’s problem: Not letting people not finish a game

Sometimes allowing a game to not be finished are the stories that are worth telling about it.

Civ 3 Tacitus

Civilization II famously had a player who spent years playing a game where it became engulfed in war and conflict. This was a game that was released in the PlayStation One era and yet it was still captivating many people. Unlike Civilization VII, I believe that many of the previous Civilization games, will continue to get praise in the years to come.

Civilization VII represents the dark age of a once great series.