Empire Earth: The Rare Case of a Video Game showing the future of Naval Warfare

Empire Earth Nano Age Aircraft Carrier Nexus.

In Science-Fiction, space is the great frontier that every author focuses on. However, the waters are as important as the deep expanses of space. Empire Earth clearly shows that the battles in the oceans of Earth will be as important.

In one of my games that I started as a skirmish on a Mediterranean map. I was engaging a rival computer player with my computer ally. This was on Easy and yet the AIs were acting in their usual dumb ways. They would have moments of brilliance but then spend time attacking walls slowly instead of building their economies.

Empire Earth Battle

I took a leisurely pace with the game, not spending too much time worrying about the AI.

When I was ready, I began preparations to strike.

The Naval battles in the Nano Age are quite exciting and have some weight to them. The developers really put effort into this section of the game, giving the ships a distinctive look in comparison with what we know in our current age.

When you see the submarines in the Nano Age, they are sleeker and have more angular structures to them. Most science fiction has a tendency to ignore the submarines also.

The inclusion of blue water ships in science fiction is something we should see more of in video games. It helps to revitalize a genre that sometimes get too stuck with space.

Why you should pick Speed as your attribute in Oblivion Remastered edition.

In my Oblivion Remastered playthroughs, Speed is my favored attribute. I currently play a female Nord Barbarian, and it is an incredibly interesting way to play the game.

Rather playing a lumbering knight or warrior, as a barbarian you focus on quick movement towards to victory over your opponents. The importance is on quick hits that have a concentration on damage over a slow battle. Speed tends to get not as much attention in the Elder Scrolls games. However, in Oblivion they are well worth your time and make the gameplay have more frantic and fluid pacing which helps to ease players with the somewhat clunky combat systems in the game.

What Empire Earth 2 has what modern games are missing in our contemporary age

It seems that there is no shortage of videos complaining about the state of video games. There are some users who try to say that the video game industry is healthy, but the truth is sobering that the industry is not healthy no matter what one says. It has been trending towards a state of stagnation and open disdain for the people who made it what it is today: the gamers.

Such sentiments seem to be arising out of a culture of complacency which seems to have seeped into the industry due to its own successes. The 1983 Video Game Calamity which struck the industry has been the rear-view mirror since Nintendo came and rescued the home video game market with the Home Entertainment System.

However, there is still a wealth of old games that are just waiting to be discovered once again and give us hope about the future of this great means of storytelling. One of those games is Empire Earth 2.

Empire Earth 2 Japanese City in Game.

The thing that Empire Earth II has the most modern games do not have is that the game show a desire for actual innovation while respecting its foundations that were in the original game.

The interface of Empire Earth 2 is more clunky than intuitive to the player. However, one can appreciate how the developers were trying to put as much effort into putting as many features as possible into the menu. Some games such as the recently released Civilization VII, represent a regression in showing information to the player. In Empire Earth 2, every button, every signal has a purpose. Maybe they overloaded the player with choices but I prefer more choice than not having any choice.

What I really love about this game is the weather effects. Age of Empires IV, in spite of being a beautiful game skimps on the weather and it shows. There is too much of a desire to optimize every single feature so people do not complain.

In my opinion, it is better to have people complain and have a great product. If it is able to stand on its own, the crowds will come regardless of initial skepticism surrounding the game.

What Empire Earth 2 has is ability to stand on its own without relying on nostalgia. The sequel is able to improve upon the foundations without disrespecting it. The game seems like a reasonable approach to the need for change and innovation in a game series that was very successful when it launched in the early 2000s.

Overoptimization is the bane of the Video Game Industry. Let’s return to rough around the edges.