Starfield: Overcoming Skyrim’s Shadow in Video Games

Oblivion character screen
Oblivion was better than Skyrim in many ways

Starfield is in the shadow of Skyrim

The Elder Scrolls V: Skyrim was released some 12 years ago this year and yet it seems to be no less than relevant than today. The game has sold millions upon millions of copies, putting it up there as a gaming phenomenon that can hold its own with Street Fighter and Super Mario Brothers. It has been truly a game of the Millennials who have often been in the shadow of the Gen Xers. However, unlike the games in the 1990s, the games today seem to be taking longer to have sequels. The length of time between sequels is getting longer and longer and it is taking a toll on video game development. Some of my favorite games are taking so long that I am wondering whether these games will ever be released before being cancelled by executives who are trying to show their stockholders that the company will actually make money. This is the great dilemma that all big video game companies face. While smaller companies can make quirky games that enhance the medium, it is very difficult now to have a small company be able to make a game that will move the medium. It is very important to not be overly cynical about the Rockstars and the Bethesda’s in the gaming industry; they play vital roles in making video games even more important in the eye of the public, especially among more skeptical parts of the public who still believe that video games are simply electronic toys.

I believe that this issue is often overlooked by many gamers. The video game industry had to overcome many stereotypes and hurdles after Atari was flooding the market with poor games in the early 1980s. In spite of all the advancements, video games are still given this treatment of being a something that is immature and not worth the attention of adults who are serious. Independent video game makers are responsible for helping the industry breakout of its dependency on massive teams, corporate meddling and obsession with graphics. However, we still need the AAA games. Many independent games are nostalgic rather than moving the medium in another area. We need both AAA and independents, but it is truly the games with the big budgets that will change how people perceive video games.

However, the issue arises when a game has not had a sequel for so long that people seem to attach so many sentiments to that game. People no longer seem to have a rational opinion on the game and seem to think that the game was the holy standard upon which every game was built. This is the problem that Rockstar Games faces with Grand Theft Auto VI. The previous game has been out for so long that the expectations are really high for the next game. I worry that Rockstar has peaked with the previous game, Red Dead Redemption II and that they won’t be able to meet expectations. 

The absolute beauty of Oblivion
Oblivion excels at creating a magnificent environment to play in.

The YouTube Aristocracy and Video Game criticism

This is same problem that Starfield faces. The game was a passion project of Todd Howard and people are constantly criticizing the game for not being Skyrim. It isn’t supposed to be Skyrim and I think that people are unfairly comparing the game to Skyrim. 

Skyrim was produced long before Starfield and I think people have got to give Starfield a chance. This is one of the reasons that I continue writing about this game no matter what people say about it. It is important that people who love this game speak up about this game.

Skyrim has been with us for so long that it seems that the whole RPG genre seems to revolve around it. Rockstar’s games are also contributing to this idea that the genre needs to be prefect and that every imperfection means that the game is not worth playing. People have to stop having such unrealistic expectations.

Bethesda did release the Elder Scrolls Online but players are waiting for the real sequel to the Elder Scrolls. By spending so much time on developing this game, Bethesda may setting up for even greater issues with the release of Elder Scrolls VI. 

Starfield has had to deal with the YouTube aristocracy trying to call this game a mediocre game that will go nowhere. People have to understand that Skyrim was being heavily criticized in 2011 and 2012 by the YouTube critics as well. There were many people on the forums who were saying that this game was terrible and wasn’t anything like Oblivion. 

Of course, it seems that the people who love Skyrim now and the positive vibes that it gets from people are probably Millennials who seek to claim Skyrim as a part of their popular culture identity. This is one of the reasons that Skyrim has been so dominant for so long in the imagination of the Millennials. Starfield is having to go up against years upon years of people trying to hold to onto this ideal of Skyrim and what it meant to them.

The statue in the Imperial City: Arena District area.
The Elder Scrolls Oblivion has incredible architecture that is much better than Skyrim’s rather rustic approach.

Appreciating an Imperfect game and supporting it.

Skyrim is a great game, but I find that it is inferior to Oblivion in many areas. People are going to need to give up on the symbol of Skyrim as being this prefect game to compare everything to and start thinking realistically about how games are made. Whenever a new game is made, there are going to be changes to it. Not everything can be made into the most realistic game ever made. Skyrim even at the time was considered to have poor quality graphics compared to some other RPGs on the market.

I think in general that we players have become more and more cynical about the type of games that are coming out these days. I just wish that people would give Starfield a chance instead of constantly criticizing the game. Starfield may have NPCs that may look strange, but we have to understand that this is a game that has a lot going on under the hood. We have to respect that. When we consider that this game was released at all. We have to respect the endurance of the game developers who brought this game to life. Starfield could have easily been cancelled. Instead, it has been released into the public’s hands and we are having some very interesting mods being made. 

We should try to look at the positive of what Starfield has managed to accomplish rather than tearing it down. People who are doing that do not understand how difficult developing games are. We need to stop criticizing Starfield so much and start appreciating it for what it has. We have a complete game, and we should proud of the work that Bethesda did on this game. We should be hopeful that they will continue supporting the game and working to make sure that it appeals to everyone out there is willing to take a chance with it. 

Starfield is about the journey not the destination

There have been many complaints made about Starfield and how it takes too long to play or truly to get going. Some have criticized the game’s beginning as not making sense. 

These are valid criticisms. Some reviewers on YouTube and the gaming press have tended to be somewhat divergent in their criticisms, however. The reviewers on the gaming websites have tended to criticize the game for being too big with no character to it. Reviewers on YouTube tend to be more vulgar in their criticisms and tend to focus on the idea that bigger isn’t necessarily the thing that we want in our games.

It is important to remember that Bethesda wanted to push boundaries and make the biggest game possible. This was what was promised by the developers of No Man Sky and was ultimately a disappointment for many gamers. Bethesda was working hard to make the best game possible but also a game that could actually release unlike games like Star Citizen that are literally being made to milk the pockets of gamers. People have to remember that Starfield was made with no microtransactions. It is important to emphasize that point. Bethesda could have hidden content such as the ship building section of the game behind microtransactions. They decided not to and this should be applauded. However, what’s more important is that people seem to miss the point that this game is not meant to be something that one picks up and then just forgets about it. The ship building aspect of this game is one of those things that will give the game a longevity that will be comparable to Skyrim.

However, that is not main thing that people have to try to understand about this game.

What’s important to remember is that Starfield is a slow burn game. It is not simply a video game but an experience. It allows you go to other planets and be able to experience what is on those realms. That is why it is special as a game.

People can dismiss the planets as not being important but you have to remember that Bethesda did not simply follow the Star Wars approach and make every planet the same. There are multiple biomes that add character to every planet in the game. This is one of the unique aspects of this great experience. 

All the planets have their own unique characteristics to them and are worth to explore. It is a game that takes its time and asks that the player enjoy the journey more than the destination. 

Starfield is all about the journey and that’s what makes it a standout game. 

Starfield is a success: 10 Million players playing this game

Synergy in the Starfield Game

Starfield is one of Xbox’s greatest successes

 It is no surprise that Starfield would be a successful game. Considering the amount of advertising power that placed behind this game, I would say that Bethesda has managed to outdo themselves and release something that will have cultural impact on the video game industry for years to come. It is important remember how important Starfield is to the gaming industry and to Xbox. For the video game industry, Starfield puts confidence back into gamers who were burned after the release of Cyberpunk 2077. It is also important for the Xbox gaming universe as it gives the console an important app that is boosting the sales. Overall, Starfield has been highly successful in more ways than one and that is quite accomplishment by Bethesda, which has been turning out great games year after year. 

Starfield vs Baldur’s Gate III

However, what’s more significant is that 10 million people have decided to take the jump and start playing in a galaxy of possibilities. Considering that Starfield was sold at 69.99 for the regular version and at 99.99 for the premium version. This is one of the reasons for the lower player counts compared to competitors like Baldur’s Gate III and Hogwarts: Legacy. It is important to remember that Starfield is a new IP with very little in the way of previous user experience to drive sales. In mid-July, Bethesda began releasing anime short films of the various characters and factions. These videos generated millions of views, which is amazing considering that these are the only real narrative aspects of Starfield that had been seen other than the release of Starfield Direct in 2023 and the preview that occurred in 2022.  These videos were quite well made and the reception to them by the Starfield community proves that there is interest in the lore of the game. Currently, there is a subreddit called the Starfield Lore and people are discussing the attributes of the universe that Bethesda has created for us to explore. 

Space games are a tough market

Consider that space games are generally not that popular as the gaming community would have us suggest. According to previous posts that I have made on this topic, the space game genre hasn’t sold as well as other genres, such as the fantasy genre. This is one of the reasons that Baldur’s Gate 3 has more players on Steam than Starfield. However, Baldur’s Gate 3, which is amazing achievement in character interaction and graphics, is still a gamer’s game. It appeals to gamers more than the general public, resulting in the game being more popular in the gaming community as whole. Starfield is trying to be a game for everyone, and I call Starfield, the middle-brow game that we saw more in 1990s than today. Starfield can’t really be called a High-Brow game even though it has some of those pretensions. The game is sophisticated enough that it appeals to higher thinking, but it isn’t too sophisticated in that they are unable to hold the great middle that just wants to play a video game. ‘

However, this does not mean that Starfield is a really dumbed down game. This is an incredibly complex game that is easy to learn but hard to master. There are many aspects of Starfield that ensure that this game has longevity long after its release. The ship building aspects and the crafting systems are all important aspects of this game that give it depth and breath at the same time. This is why I believe that Starfield will continue to be successful, and its sales will continue to help uplift Xbox and PC sales.

Starfield is essentially a space game that is trying to appeal to wide audience.

Baldur’s Gate 3 reminds me of the appeal of the classic BioWare games like Mass Effect and Dragon Age. They are games made for the gaming community, a particular type of people who are crucial for the industry as they spend alot of their hard-earned money on video games. They are the foundation of what makes the industry turn. Many of the foundational ideas of video games are there in the titles since the 1980s and 70s. Who came up with those ideas? People who were pen and paper gamers, the audience that Baldur’s Gate 3 thrives on.

It also helps that Baldur’s Gate 3 is game that comes from a franchise that already has a great reputation in the industry. The game is legendary among previous generations of video gamers. It has a reputation. That goes a long way in selling copies.

Starfield is a new ip, which means that it is an untested game. Bethesda probably did tons of research on how to make the game marketable to all groups of people, but no really knows how a game is going to do until it released at launch.

Here are the elements of Starfield that are most popular right now.

What makes Starfield a special game

1. Ship Building.

This is an area of the game that largely conformed to how I believed that it would appeal to gamers. Since release, there are online articles in the press that are showcasing the many ships that people are building. This is free advertising for the game and will help Bethesda gain more sales. I bet that there are people who will purchase the game simply because of the ship building aspect of the game.

2. Modding

By far, this is one of the most important elements to the success of Starfield. While Starfield may not have the greatest story or greatest characters, it does have incredible modding support. According to Nexus Mods, only after two weeks, there were 14 million downloads of mods for this game. There are many games out there that would love to have this type of community support for a game. There is already huge interest and the official modding software hasn’t been released yet. It coming out in the coming year.

3. The scope of the game

One of the greatest examples of the success of this game is how there are still many parts of the game that people are not aware of. It is one of the defining aspects of this game. Starfield is game that  is almost inhumanly unable to digested in one afternoon. I know that there are some criticisms that it is too big and that is a symptom of the industry focusing too much on bigger is better, but Starfield’s approach was absolutely needed for a game of this type. While games like the Outer Worlds and Mass Effect can benefit from having smaller focuses, this is the game that is culmination of so many space games over the years. Many space games are big by their very nature and Starfield needed to meet up to those expectations. There is a place for more character focused games, but video games need to continue pushing boundaries, and the only way for a game studio like Bethesda to truly wow audiences is by making a large game. 

The Truth about Starfield and Its success

We need to be honest. The only way to really get the mainstream to hear about this game is to make it as big as possible. There is a place for games like Outer Worlds. However, the size of Starfield does not mean there isn’t moments of character development that are what I call the small moments that make a game special. It is important to remember that Bethesda’s games are not entirely about these small moments, but about its big moments. There will always be games that are huge and small and we gamers have to be willing to accept both. Bethesda has at least released a game that had very little bugs and glitches upon launch. Yes, people can complain about the strange NPC eyes and movements, but Starfield overall is a success and will continue to influence the industry at large for years to come.