Battlefield 6: Vehicular combat is a return to form for the series.

Battlefield 6 CV-90 on the Siege of Cairo Map

Battlefield 6’s Open Beta is in full swing, and people are coming into play. Battlefield 6 has already gotten over 500,000 peak players on steam charts. On console, it is probably even higher. I have been very impressed with the performance that the game is giving me on my computer.

In terms of the Vehicular combat, I have to say that this game series is one of the best and there no one that comes close to competing with it. Vehicular combat is a genre of video games that used to be more popular in the past and Battlefield holds up that tradition in spades here and with greater fidelity than before.

Inside the CV-90 on Liberation Peak.

As of right now, Liberation Peak is the best map for vehicular combat. Considering how snipers are so prevalent on Liberation Peak that it is better to be inside a vehicle.

The map has a variety of vehicles available for use. There are jeeps that spawn at the various bases. Such vehicles are useful for attacking objective points on the map.

The infantry fighting vehicles are also there. It useful in being able to transport many soldiers. The CV-90 seen in these screenshots, can be used to transport 6 soldiers at a time. This means that the vehicle, piloted by someone with lots of skill can takeover objectives quickly on the map. It has multiple weapons and countermeasures, making it tough vehicle.

There are also Main Battle Tanks on this map also. In the beta, the main one available is the M1A2 Abrams. It is a very powerful vehicle capable of taking out vehicles as well as infantry. There is also a copilot position in here also which adds more firepower to the tanks.

Aircraft are also make their presence known on Liberation Peak. Such maps have their detractors in the form of some more purist FPS players but the aircraft opens up Battlefield to more players; I’ll be honest, they make the game more interesting than just having guys running around shooting at one another. The interplay between infantry and vehicle in Battlefield is what distinguishes it from other games.

The CV 90 on the Liberation Peak map in Conquest. A M1A2 Abrams can be seen on the road here.

The CV-90 is an example of what I like seeing in this series. Unlike some of the fanbase that only wants to play on the same urban maps, these vehicles allow for greater squad play than any other approach. One of the things that these vehicles allow is for players to hitch rides and capture objectives. The usage of vehicles in these games helps to build a sense of teamwork and give people something to strive for over just running and gunning opponents in games.

Battlefield always had a variety of maps and we should appreciate that. However, we cannot just have Urban repeats all the time. I like the bigger maps as they force players to think more about how to organize themselves and win the game.

Battlefield is all about the holistic integration of combined arms not just running and gunning on a small urban map. Battlefield 6 shows why the series is not just a clone of other FPS games but its own subgenre that is still highly popular amongst gamers.

Civilization III: Koreans caught spying on China

Civilization III is much better than Civilization VII in spite of it being almost 25 years old at this point and it shows clearly in the interface.

China Catches a Korean Spy.

I was playing a stream of Civilization III on Twitch and it is simply a much better game when navigating through the game. When you look at the above screenshot, you can clearly see everything that is happening on the map. The map is clean and understandable. There are not as many bells and whistles as in the later games, but it is functional and stylish. This is what many developers seem to forget about today, they are only able to create beautiful games not functional games that actually you want to enjoy.

The interface in every Civilization game is telling a story in a game that is all about the macro perspective. There is no first-person perspective to show you how the cities look so the Civilization games rely heavily on the interface in the game to tell you what is happening.

The meat and potatoes of games is just as important as the garnish or seasoning. Instead of focusing on what works, the people behind Civilization VII spent their time on myopic questions such as whether people are completing their games.

Civilization games are sandboxes, and we should let some people have some bruises.

Overoptimizing every game is why Civilization VII is behind in player counts and not considered to be a game that people want to play or even talk about.

Civilization III shows that aged wine is sometimes better than the new stuff out of the vinery and when it comes to software, that is even more likely in this age.

The Demonic Realm of the Oblivion Gates: Oblivion Remastered’s Incredible Graphics and Style

Oblivion Sigil Tower

In comparison with The Elder Scrolls V: Skyrim, Oblivion is very different game in its style. Skyrim takes in a time of change, and it seems that the Septim Empire is no longer the great juggernaut that it once was. It is a time of the Nords reawakening to their ancient imperial past and the Imperials are finding themselves in an age of much greater competition than had existed in Oblivion.

The catalyst of this imperial decline and turmoil? The Oblivion Crisis caused by the Mehrunes Dagon, the Daedric Prince of Destruction. Unlike the other Daedric Princes, he is blatantly a chaotic and vicious entity and the amount of damage he caused by his armies descending upon the Septim Empire can’t really even be seen in the game. However, if we were to think about it realistically within the confines of the lore and culture, the Oblivion Crisis severely weakened the whole empire, causing the Mede Dynasty to come to power and the metaphysical strength of the empire gone and various Mer and Beasts rising to power in their various realms.

Unlike the Dragons in Skyrim, the Oblivion Plane of Mehrunes Dagon is a land of contrast with the land of milk and honey in Cyrodiil in spite of the bandits and the dangerous creatures walking around in that area.

When you enter the Oblivion Gates, the graphics of the Remastered Version showcase the power of the original design with a new coat of paint.

Many games do not even come close to how powerful this demonic realm appears to the player, especially in the new version.

Here is a gallery of photos showcasing the immense weight of the Oblivion Realm.

While it does not have much color variation, the details in the Remastered version are incredible; this is also only on the GeForce Now version. On more powerful computers, the quality must be even higher. The Oblivion Gates are huge contrast to the world outside; everything is twisted and vicious. Even the plants seem demonic and more akin to violence than giving life in this realm. There are no butterflies, no flowers, no lilac pads of any kind. It’s just black rocks soaring into the sky with rivers of lava everywhere.

This is a truly unique experience. It makes you understand why saving the world outside the Oblivion Gates is so important. Unlike the Dragons which are so easily hit by arrows in Skyrim, the separation of the Oblivion Gates from the regular world helps to provide the importance to the mission of the hero in this story.

There is nothing greater in Oblivion than being able to close those gates and reenter the world of Cyrodiil knowing you are standing against the forces of Mehrunes Dagon and engaging in a great struggle of survival.

It is what makes the game interesting and have the weight that has kept it fresh for so many years after its original release in 2006. Oblivion Remastered show that age on a video game can truly make some great wine that everyone wants to enjoy.