Battlefield 6: Liberation Peak is the best map in the Open Beta

Battlefield 6 Liberation Peak Mountains and Sniper

Battlefield 6’s Liberation Peak was probably one of the best maps of the open beta. I am guy who loves snow and this map just scratches that itch in more ways than one.

In comparison with the infantry heavy Empire State map, Liberation peak allows for the player to breathe and for tactics to matter instead of constantly worrying about soldiers behind you or in nearby buildings. Unlike that map, Liberation Peak uses space in a way that similar to Monte Grappe in Battlefield 1. Natural formations allow for snipers to hide behind rocks and mountain passes give the map a character which is missing in some of the maps such as Siege of Cairo and Empire State.

In my opinion, those urban maps are simply too cluttered and filed with cars and rubble. It is hard to make out what you are seeing and it turns the matches into whack a mole games where one guy slips by and you race to capture yet another location in the rear.

I believe that they will be improving these maps before the release of the full game.

What Liberation Peak reminds me of those classic Battlefield maps from before Battlefield 3. They were just huge maps where you could use vehicles or infantry and just walk around. It made it tough for hackers as they would be more exposed to attack from the air or snipers.

This map is a very interesting rendition of Tajikistan, a country of mountains and beautiful peaks which have snowtops; it is a truly beautiful and amazing place.

Battlefield 6 Liberation Peak Apache Nato Base

That’s what I love about. Honestly, it has that atmosphere that I love in the winter: it has that crisp and cold and most importantly, clean air.

Battlefield 6: Vehicular combat is a return to form for the series.

Battlefield 6 CV-90 on the Siege of Cairo Map

Battlefield 6’s Open Beta is in full swing, and people are coming into play. Battlefield 6 has already gotten over 500,000 peak players on steam charts. On console, it is probably even higher. I have been very impressed with the performance that the game is giving me on my computer.

In terms of the Vehicular combat, I have to say that this game series is one of the best and there no one that comes close to competing with it. Vehicular combat is a genre of video games that used to be more popular in the past and Battlefield holds up that tradition in spades here and with greater fidelity than before.

Inside the CV-90 on Liberation Peak.

As of right now, Liberation Peak is the best map for vehicular combat. Considering how snipers are so prevalent on Liberation Peak that it is better to be inside a vehicle.

The map has a variety of vehicles available for use. There are jeeps that spawn at the various bases. Such vehicles are useful for attacking objective points on the map.

The infantry fighting vehicles are also there. It useful in being able to transport many soldiers. The CV-90 seen in these screenshots, can be used to transport 6 soldiers at a time. This means that the vehicle, piloted by someone with lots of skill can takeover objectives quickly on the map. It has multiple weapons and countermeasures, making it tough vehicle.

There are also Main Battle Tanks on this map also. In the beta, the main one available is the M1A2 Abrams. It is a very powerful vehicle capable of taking out vehicles as well as infantry. There is also a copilot position in here also which adds more firepower to the tanks.

Aircraft are also make their presence known on Liberation Peak. Such maps have their detractors in the form of some more purist FPS players but the aircraft opens up Battlefield to more players; I’ll be honest, they make the game more interesting than just having guys running around shooting at one another. The interplay between infantry and vehicle in Battlefield is what distinguishes it from other games.

The CV 90 on the Liberation Peak map in Conquest. A M1A2 Abrams can be seen on the road here.

The CV-90 is an example of what I like seeing in this series. Unlike some of the fanbase that only wants to play on the same urban maps, these vehicles allow for greater squad play than any other approach. One of the things that these vehicles allow is for players to hitch rides and capture objectives. The usage of vehicles in these games helps to build a sense of teamwork and give people something to strive for over just running and gunning opponents in games.

Battlefield always had a variety of maps and we should appreciate that. However, we cannot just have Urban repeats all the time. I like the bigger maps as they force players to think more about how to organize themselves and win the game.

Battlefield is all about the holistic integration of combined arms not just running and gunning on a small urban map. Battlefield 6 shows why the series is not just a clone of other FPS games but its own subgenre that is still highly popular amongst gamers.

Civilization III: Koreans caught spying on China

Civilization III is much better than Civilization VII in spite of it being almost 25 years old at this point and it shows clearly in the interface.

China Catches a Korean Spy.

I was playing a stream of Civilization III on Twitch and it is simply a much better game when navigating through the game. When you look at the above screenshot, you can clearly see everything that is happening on the map. The map is clean and understandable. There are not as many bells and whistles as in the later games, but it is functional and stylish. This is what many developers seem to forget about today, they are only able to create beautiful games not functional games that actually you want to enjoy.

The interface in every Civilization game is telling a story in a game that is all about the macro perspective. There is no first-person perspective to show you how the cities look so the Civilization games rely heavily on the interface in the game to tell you what is happening.

The meat and potatoes of games is just as important as the garnish or seasoning. Instead of focusing on what works, the people behind Civilization VII spent their time on myopic questions such as whether people are completing their games.

Civilization games are sandboxes, and we should let some people have some bruises.

Overoptimizing every game is why Civilization VII is behind in player counts and not considered to be a game that people want to play or even talk about.

Civilization III shows that aged wine is sometimes better than the new stuff out of the vinery and when it comes to software, that is even more likely in this age.