Empire Earth: The Nano Age and the Architecture of an Epoch

Starting in the Digital Age in Empire Earth, the architecture suddenly shifts to a futuristic style. The Capitol for instance, isn’t trying to replicate the St. Basil’s Cathedral in London now, but some theoretical capital in the future. Its architecture is rounded, like it belongs on some distant planet and not on Earth. The culture that it represents is one that worships efficiency over the idea of human culture. Compare that to the Colosseum wonder being built next to it.

The Colosseum was an expression of Roman culture using the technology they had in order to construct it. It also represented their many abstract ideas of how to organize their society. The Digital Age capital in Empire Earth is a representation of the technology overtaking the expression of human culture. What we see in the buildings in the future epochs is really a continuation of what saw beginning with the Modern Epochs; architecture is now functional. Now architecture is basically just housing technology within those structures.

Here is the great idea behind Cyber Labatory which is right behind the Colosseum; it isn’t about the structure which is mattering in here, its the technology which matters here. Gameplay wise, the Cyber Labatory is representing something new in military affairs in the game. These Cybers are made specifically to counter other Cybers not the remaining human units. This is Cyber on Cyber conflict not human.

This is the essence of the Nano Age.

Tech is more important than when we use it to make culture.

It is not surprising that the houses in the Nano Age do not have any distinctive cultural aspects to it. Art and Culture is subordinate to the interests of efficiency, or more specifically, how we use technology to interact with our epoch.

That is the essence of the Digital and more importantly, the Nano Ages in Empire Earth.

The Original Oblivion still looks beautiful in 2025

The Imperial City in The Elder Scrolls IV Oblivion
The Original Oblivion still looks incredible.

The Elder Scrolls IV: Oblivion got a remastered version in April of this year. It was quite a treat as the game has given what I consider to be my favorite version of the Elder Scrolls a boost in visibility. A game that was in the shadows of the massive titan of Skyrim, was now getting in its place in the sun

After I played the Oblivion Remastered, I went back to original Oblivion and I was impressed still with the graphics. They have aged in some areas but I think what is most important is that the game has is the style of the graphics. This is an area that many groundbreaking games tend to have issues with having a timeless style as they are so focused on impressing people who want to benchmark their computers not think about the artistic style.

The Imperial City vantage point is from Bleaker's Way.
The Imperial City vantage point is from Bleaker’s Way.

The village of Bleaker’s Way is larger than most of the equivalent villages in Skyrim. Its location is quite angelic in a sense. It is nestled in the hills, hidden away from any major buildings. However, you get great views of the imperial City from these screenshots that I have taken. This is just a great place to take screenshots. This is what the game is great at here. Skyrim seems to have improved upon it but I love Oblivion’s vistas more. I think it’s because Skyrim is more in line with browns and its greenery is closer to Riften which is much further to the South. Skyrim does not have a great variety of greenery within its snowy and cold climate. However, it’s just too earthy for me, probably because it just doesn’t look as good in a game.

Oblivion has the right style to me.

The Heartlands were always the best looking part of the game in my opinion. While all the other regions have their charm, it is in the center of Cyrodil where the game really shines here. It makes sense as this where the player would first see the incredible environments of Oblivion after leaving the dark areas of the sewers. This is what makes Oblivion so unique in the sense of games at this time. Many games were becoming brownish in the Playstation 3 and Xbox 360 generation era. Oblivion stood as a symbol of Arthurian color in a sea of browns and grays.

The village of Bleaker’s Way, even in the original version is so beautiful to glance at. You want to take time just to glance the rustic beauty of the houses and colors of the flowers. It is truly a place that one can touch grass and enjoy the roses.

Even closer up, the Imperial City and water gives off such majesty.

Even with its rustic simplicity in some of the villages, Oblivion has a style that is timeless and makes cherish it every time I keep playing the game even if Skyrim is technically more sophisticated than it.

There is just something about the style that keeps it interesting to players in our age.

Battlefield 2042 Breakaway Map: Adventure and War in the Antarctic

Battlefield 2042 has some truly interesting maps to play on. One of those maps is Breakaway, which is a map that takes place in Antarctica. I have always enjoyed playing on snowy and arctic maps since the Delta Force games.

There is something unique about snowy maps. The color in it is particularly amazing to see in these modern games. The full textures and the shapes can be full revealed in these engines.

This is a map that reminds heavily of Battlefield 2142 with its heavy emphasis on snow in the European theatre. Battlefield 2142 in many ways had some of my favorite maps in the Battlefield series. It’s bold willingness to embrace its setting in its map design gave it a unique style which I cannot see in the newer games.

One of the main issues with Battlefield 6 when I was playing the beta was that too many of the maps looked similar to each other. One of the reasons why Liberation Peak was on top for me was because it was able to combine a small town, hilltop fortifications and lots of mountainous terrain. Empire State was too interior oriented for me to enjoy. Siege of Cairo is better as it is more exotic being an Egyptian setting and I think that it seems better designed than what we see with Empire State.

That is why when Battlefield 6 comes out, I am sure to enjoy Liberation Peak as my favorite map. It is big enough and has some of my favorite geographical features of mountains and snowy peaks. That is what makes it so beautiful and enjoyable to play.

There are still some maps out there that have not been released but I believe that they will play to their own strengths.