
In the year 2002, Empire Earth got its only expansion pack, the Art of Conquest. The main addition to the maps in the game was the inclusion of space maps. The main issue with the maps is that it just didn’t fit with the engine of the game. Trying to graph a space geography onto what was a game ostensibly set on Earth throughout human history, was just going to be a satisfying product in my opinion. However, the developers made an effort, which is more than can be said for most games made in the current era.
In many ways, the Empire Earth engine also for a unique depiction of space combat here. There is no other game similar to this in the industry. Had Empire Earth continued as franchise, we would probably have had a more realistic looking space age. The developers’ efforts for an expansion done just a year after release is impressive. With more time, they could have smoothed out the gameplay even more and the game would have been even better.
There is one important aspect to Art of Conquest. It is an expansion that did not take years to make. The content in this game is comparable to many games now. While not the best quality, it shows that video games should not take a decade to make. I want games to come out more similar to Call of Duty not Grand Theft Auto VI. While GTA VI will be innovative, the amount of time passing to make such games is causing the video game industry to wrap around these titles.
What we see here is an ability to get projects done quickly and competently.
This is what the video game industry should be approaching making their games and maybe it will seem like it is not moving like molasses but having actual change and growth.
















