The Google Empire: Why we need more search engines other than Google

The usage of “network” effect to basically dismiss calls for other search engines or any other institution is a common phrase. The people who use it to say there is something transhistorical about Google and that people should be just accept Google. The thing that Google has is the ability to just control the access to information and also installing their search services on every Android device here. Microsoft got in trouble for the same thing, but now they are basically the underdogs here in the search space with Bing, which is good but is basically unable to gain traction because Google keeps people within their systems. This means that people only see Google and not other competitors.

I use Google’s products as they are not incompetent at making email services such as Gmail. However, they are often used as the only service and the “nerds” or power” users are trying to use other products. For example, think about DuckDuckGo or other search engines such as Bing as I mentioned earlier. However, Bing is the only one that is capable of challenging Google. In the early 2010s, its market share was higher than it is now but it is unable to get beyond a small percentage.

We need more search engine choices.

Why is that we allow people to congregate in the “best”

This best is being propped up with all sorts of trickery and manipulations. The most important thing that can happen now is that we need to break up the app stores of both Google and Apple. This duopoly has allowed for the ossification of many aspects of the internet. It has led to the decline in the quality of desktop sites. Previously, desktop sites had all their charm and qualities. Now it the same throughout and it is not interesting now. Even the corporate sites, the front page of a company’s brand have become little more than portals to their social media sites.

We need competition and while we may have alternatives, we do not currently have competition.

Search engines should be an area of competition and growth and not beholden to only one company. The internet is a space without any limit in space only bandwidth. We should have many choices.

Modern RTS games have no equivalent: The Cardassian Interface in Star Trek – Armada II

Star Trek - Armada II planet

The Cardassian race in the Star Trek series made its appearance on the overly idealistic Star Trek: The Next Generation and represented a new foe for the Federation. They were a mix of Klingon and Romulan and they were militaristic but also had an artistic side to them which made unique. Unlike most of the Science-Fiction stories made now, Star Trek was good at making races that were not too alien but alien enough to create a futuristic version of real-life politics. The Cardassians would reach their peak of influence on the franchise in Star Trek: Deep Space Nine. The series would show them as the tragic villains being manipulated by the Dominion and cause the fall of the great civilization due to the arrogance and corruption of the military classes.

Much like Star Wars, the Cardassians would have distinct style and feel to their ships. Just as the Neimoidian in the Phantom Menace would hide in their ships with mighty droid armies marching on Naboo, the Cardassians had their own approach to how they built their ships and the interfaces on them.

Star Trek – Armada II incorporates Cardassian lore into the game with such stylistic beauty that you could hardly believe that this game is over 20 years of age. Once you think about it, you become nostalgic and wonder how the Video Game industry has become stuck in the mud. It cares more about past glories and not building anything new or even respecting its past without covering it over with a facade which is inferior to the original product that gamers enjoyed in those previous generations.

Cardassian Legate Class firing artillery at a Klingon base.

The Cardassians were introduced in Star Trek – Armada II and they are quite a joy to play.

However, the main I want to emphasize here is the sound design of the interface.

In video games, the interface can make a break even a good game.

The sound design within the clicking of the keys and hovering over the interface is integral to a building a wonderful experience for the player to get immersed in.

The interface sounds of the Cardassians is very oppressive sounding, as if the Obsidian Order is watching your shoulders.

In 2001, only a couple years separated Star Trek – Armada II and the release of Dune II, the first true RTS game. Star Trek Armada II in many ways was released at the pinnacle of the RTS genre. Empire Earth was released in the same month as Star Trek Armada II. Warcraft III, was released earlier in that year, giving Blizzard the confidence to then unleash World of Warcraft onto the MMO genre and then seize it like ancient conqueror. These are only three of the any RTS games released in that year.

What is even more remarkable is that Star Trek – Armada II was released a year after Star Trek – Armada in 2000. The sounds on the interface in the OG Armada were more basic. Within a year, they managed to have unique sounds and art style for each race; they did not just copy the original game, they made something new while respecting the OG Armada.

Such an accomplishment goes beyond the brand of this science-fiction franchise but shows what the video game industry needs to reclaim so that people can enjoy video games with passion once again.

What Starfield has that Skyrim does not have

Skyrim gets much attention and praise as an incredible game. Many videos on YouTube have given the impression that its a great game. I somewhat agree with this, mainly because of how the game makes the player feel like they are in the province of the Nords. However, the game quickly becomes stale, and the most glaring issue is that its wilderness lacks depth outside the frozen northern section of the map. The cities are also too small and feel like afterthoughts in the game. People tend to overrate this game and ignore that came out. The reason that it’s so popular is the same reason that people are so nostalgic about Mario 64. It is a game that people had the most exposure to and its aesthetics, while quite colorful have put gamers into a bind where the only thing they care about is small slice of styles in games.

Starfield is a game that seeks to create a new course for Bethesda. While they respect Skyrim and the immense success it has given them, they want to try new things. Gamers have a tendency to go back and forth on this issue. Skyrim was more streamlined in comparison to any other Elder Scrolls game. However, Starfield seeks to combine cozy with a Role-playing game.

That sense of cozy is one of the unique aspects of Starfield which people are not paying enough attention to when talking about this game.

Starfield is not a game for everyone. I get such sentiments about it.

However, what is has that Skyrim does not have is the sense of being a game that does not have high stakes. What matters is the exploration for its own sake.