Why Empire Earth is better than most Modern RTS Games

The Intro Screen of the Russian Campaign in Empire Earth

The Russian Campaign in Empire Earth is one of the reasons why I still love playing this game. I have not actually won the campaign even after so many years. However, its the possibilities that the campaign has which still captivates me. The ability to have a science fiction story set on Earth rather than space in an RTS was a great accomplishment. Regardless of the quality of the voice acting or the plausbility of the story, the campaign is known as the hardest in the game. You really get a sense of a futuristic struggle between Russia and America and other nations which you rarely get to see.

Why is that we cannot see that with modern RTS games. The only RTS game recently to accomplish any dynamicism in its design while honoring the past is Age of Empires IV. While Age of Empires III was in a beautiful obscurity, a middle child one could say, Age of Empires IV has regenerated the franchise and RTS games as whole. Starcraft II’s hold on the RTS genre along with other offshoot genres. However, one game cannot do it on its own here. There needs to be more RTS games out there as I see the genre as a virtual chess style game which can help enhance people’s minds here.

Instead of focusing on esports, maybe developers should focus on making their profits sustainable versus a constant stream which eventually tires out and then they have no artistic integrity. Video game companies need to start paying attention to the tension between art and business. Without capital, most art could not start but they should not let business take their soul away from their jobs. Such a compromise ends up damaging many businesses. Somehow, Japan, with its harsher corporate culture has managed to keep the soul of its IPs intact versus the West here.

Empire Earth has a been game that I have played for over twenty years. There is a reason why it stays with me. Nostalgia, a very much misused word in our age, isn’t really for software. It’s more for our physical places and the sense of time passing and a willingness to come back to it. The technical aspect of a video game isn’t what we are sentimental about here, but the atmosphere around playing the game. The game’s technical aspects are solid, not prefect, but better than what you see now, regardless of sentimental aspects surrounding our playing of the game.

Empire Earth has something unique about it. The AI cheats in the game, but it is competent and the battles, even when annoying are also exciting. There is something about the quality of the battles where every unit has a role to play, big and small. Unlike so many RTS games now, I feel the gameplay loop is similar to Skyrim’s. It has a mythic quality while still personable. This is an issue that Starfield had, where its huge nature made the player seem too small and not distinctive enough. This is another issue I have with Stellaris, inspire of its great gameplay. The mythic nature is so huge, that the player just seems to be clicking buttons on a screen.

What we need in video games again is a sense of personal stakes and personality again. Not just moving digital information on the screen.

The reason why Empire Earth is still played by players is really down to its technical brillancce combined with the memories of an industry that wasn’t perfect but knew how to make games over assets for investors in corporations.

Empire Earth and the importance of aesthetics in video games

The future ages in Empire Earth are my favorite parts of the game. All parts of the game, excluding the Modern Age receive my attention.

Take a look at the screenshot here. It showcases the Nano Age cities with its smooth lines and high-tech architecture.

In the screenshot above is bit more intimate than the other screenshot. It shows multiple Guardian soldiers standing in military formations near the sea. The Guardian soldier is the apex of soldiers in Empire Earth. In the Nano Age, they look more like astronauts with guns than soldiers we recognize.

The AA guns are also another great part of the game.

They are intimidating and look like air guardians waiting to smash any enemy airplanes that approach.

The towers of the Nano Age stand gleaming white alongside the snow and the sea.

This is why Empire Earth still stands among one of the best video games in history. The presentation of the game is awesome.

This is what video games need now. They need an aesthetic vision to help distinguish themselves. Genre orthodoxy is getting in the way and people to embrace some more creativity.

That is the only way that the video game industry can regain some strength. It will take time of course, but breaking out of genre conventions and having some unique vision that goes beyond graphics is what games need in this age.