Starfield and Vehicles: Pros and Cons

Starfield Vehicle with multiple wheels.

In the above image, a vehicle in Starfield is clearly visible. I saw this vehicle in one of the random settlements that appear in the game. It is clear that we can have vehicles in Starfield, but should they just be props in the game or should they be something more? That is the question here in this entry.

The issue that many people have with Starfield is that the game does not have vehicles that the player can use. This has been a sticking point for many players, especially those on Steam, who are a very active minority who are constantly trying to critique this game. Those who are more generous to the game tend to congregate on Reddit. While there are many complaints that abound about this game, it is clear that the game has one particular issue that people have been clamoring about for many months. That issue is the inclusion of ground vehicles into the game. As of right now, it seems the game is simply too big for one player to handle. This is of course, the complaints of a certain group of players, who want the game to be more like Skyrim. However, Starfield is a new game and people should respect that.

Starfield Vehicle with multiple wheels.

The man behind the game, Todd Howard, was probably right in saying that they didn’t need ground vehicles in the game. The game is just not designed in that way. Currently, a lot of planets in Starfield have tons of foliage in them. This is great aspect of Starfield and truly separates it from older games. The older games usually had variations on a color, rather than being planets with multiple biomes. The inclusion of multiple regions on these planets makes them more interesting and allow for great amounts of player interaction with those areas. However, many players have been complaining that these procedurally generated planets are simply too big in size.

Starfield Vehicle with multiple wheels.

The issue of size when it comes to the vehicle question in Starfield is an interesting one. We have a game that more variety in its environment than most video games on the market. You can have snowy forests and also tropical ones. There are also barren planets that are mostly one biome and others that have incredible savannas and gorgeous coastlines. However, Starfield is something of a victim of what is known in the video game industry as feature creep. It seems that Bethesda was more interested in throwing everything at this game than being conservative and making a more traditional game. Of course, this is the studio that made The Elder Scrolls Arena in 1994; they are known for being experimental and ambitious. I believe that makes Starfield a truly unique game. It is not just trying to be a traditional game but something that you truly live in as another character.

However, that means playability is an issue with those who just want an experience that does not require tons of effort and investment.

I think that the main issue with vehicles in Starfield is that the planets are largely made by computer not the human. The plants, animals, and buildings were all made by human hands, but the way that they are represented in the world is done by the computer. To have vehicles in Starfield would mean that the game would have to change the way that environments are made in the game. The game’s environments are not built around having vehicles in the game. There are tons of areas on Jemison for example, that are full of foliage, and I believe the team at Bethesda was not going to spend time trying to program many physics into this game. The vehicles that would be in this game would collide with these trees and even animals and that takes a lot of time to program correctly. They obviously wouldn’t want the vehicles clipping through the environment as this game is pretty high budget. With this game already costing tens of millions of dollars, it is not surprising to me that they decided not to include them. They already were putting many features into the game. Putting in vehicles would have probably put a great strain on their resources.

However, incorporating vehicles would be quite a task in this game that the player uses because they would have to redesign the game and its structure. When you look at the way in which Starfield was marketed to gamers, it is clear that the game was meant to be used by people who are walking on the planets not using vehicles to drive around in the game. A great comparison to make with regards to this issue is Mass Effect, especially the original game, this game, which was made in the mid 2000s by BioWare, and then released out onto consoles in 2007 is one of the most influential science-fiction video games. However, Mass Effect was always advertising the game as something that was made to use the Mako vehicle. This vehicle was highly prominent in how Mass Effect was presented to the public. While the player can walk on these planets, it isn’t the main aspect of how these planets are supposed to be experienced in the game. This way of experiencing planets in Mass Effect would remain consistent throughout the series all the way up to Mass Effect: Andromeda, which did see a change towards a more Starfield style gameplay but was still heavily reliant on the way how it was done in previous games.

Starfield is probably going to have vehicles included in the game at some point. However, I expect that their use will not as freewheeling as one would led to believe. Of course, there will be modders who are going to try their hand at loosening some of the restrictions and make it more like a No Man Sky type game. There are already mods that have allowed for players to free roaming space travel as well moving ships across planets. I believe that inclusion of vehicles will probably stick out like a sore thumb, but I expect that the people making the game will probably do a competent job at trying to implement it into the game. While it may not be the most useful feature in the game, I think that it would add some complexity and help to alleviate some of the issues that players have with this game.

Starfield Shattered Space Releases and getting back into the game.

Screenshot of the capital of the United Colonies, New Atlantis, on the planet Jemison.
A screenshot of New Atlantis, taken on the outskirts of the city.

The expansion for Starfield has just been put out into the gaming wilds and it is great to see Bethesda is still on trying to make this game great. While Starfield has suffered issues of reception among gamers, there is a base of gamers who still support the game and enjoy it. While many point to Baldur’s Gate 3 as a masterpiece and that Starfield was essentially a sign of Bethesda’s inability to innovate, these two games are not the same. Baldur’s Gate 3 was the sequel for a game that game came out 23 years before. Starfield on the other hand was a new IP and was creating its own style, Nasapunk and wasn’t trying to ride on the branding of another game. This isn’t to say that Baldur’s Gate 3 has been an inspirational game, but it is game that is really emphasizing its earlier aspects rather than creating something new. Starfield is attempting to be a foundation in the next Elder Scrolls game and I think it has many great ideas within.

Starfield: Shattered Space will greatly enhance the game and I believe that the story within Starfield still has much more to offer to players. I have started playing the game again and it looks like visiting House Varun’s planet is going to be a treat.

Starfield: Overcoming Skyrim’s Shadow in Video Games

Oblivion character screen
Oblivion was better than Skyrim in many ways

Starfield is in the shadow of Skyrim

The Elder Scrolls V: Skyrim was released some 12 years ago this year and yet it seems to be no less than relevant than today. The game has sold millions upon millions of copies, putting it up there as a gaming phenomenon that can hold its own with Street Fighter and Super Mario Brothers. It has been truly a game of the Millennials who have often been in the shadow of the Gen Xers. However, unlike the games in the 1990s, the games today seem to be taking longer to have sequels. The length of time between sequels is getting longer and longer and it is taking a toll on video game development. Some of my favorite games are taking so long that I am wondering whether these games will ever be released before being cancelled by executives who are trying to show their stockholders that the company will actually make money. This is the great dilemma that all big video game companies face. While smaller companies can make quirky games that enhance the medium, it is very difficult now to have a small company be able to make a game that will move the medium. It is very important to not be overly cynical about the Rockstars and the Bethesda’s in the gaming industry; they play vital roles in making video games even more important in the eye of the public, especially among more skeptical parts of the public who still believe that video games are simply electronic toys.

I believe that this issue is often overlooked by many gamers. The video game industry had to overcome many stereotypes and hurdles after Atari was flooding the market with poor games in the early 1980s. In spite of all the advancements, video games are still given this treatment of being a something that is immature and not worth the attention of adults who are serious. Independent video game makers are responsible for helping the industry breakout of its dependency on massive teams, corporate meddling and obsession with graphics. However, we still need the AAA games. Many independent games are nostalgic rather than moving the medium in another area. We need both AAA and independents, but it is truly the games with the big budgets that will change how people perceive video games.

However, the issue arises when a game has not had a sequel for so long that people seem to attach so many sentiments to that game. People no longer seem to have a rational opinion on the game and seem to think that the game was the holy standard upon which every game was built. This is the problem that Rockstar Games faces with Grand Theft Auto VI. The previous game has been out for so long that the expectations are really high for the next game. I worry that Rockstar has peaked with the previous game, Red Dead Redemption II and that they won’t be able to meet expectations. 

The absolute beauty of Oblivion
Oblivion excels at creating a magnificent environment to play in.

The YouTube Aristocracy and Video Game criticism

This is same problem that Starfield faces. The game was a passion project of Todd Howard and people are constantly criticizing the game for not being Skyrim. It isn’t supposed to be Skyrim and I think that people are unfairly comparing the game to Skyrim. 

Skyrim was produced long before Starfield and I think people have got to give Starfield a chance. This is one of the reasons that I continue writing about this game no matter what people say about it. It is important that people who love this game speak up about this game.

Skyrim has been with us for so long that it seems that the whole RPG genre seems to revolve around it. Rockstar’s games are also contributing to this idea that the genre needs to be prefect and that every imperfection means that the game is not worth playing. People have to stop having such unrealistic expectations.

Bethesda did release the Elder Scrolls Online but players are waiting for the real sequel to the Elder Scrolls. By spending so much time on developing this game, Bethesda may setting up for even greater issues with the release of Elder Scrolls VI. 

Starfield has had to deal with the YouTube aristocracy trying to call this game a mediocre game that will go nowhere. People have to understand that Skyrim was being heavily criticized in 2011 and 2012 by the YouTube critics as well. There were many people on the forums who were saying that this game was terrible and wasn’t anything like Oblivion. 

Of course, it seems that the people who love Skyrim now and the positive vibes that it gets from people are probably Millennials who seek to claim Skyrim as a part of their popular culture identity. This is one of the reasons that Skyrim has been so dominant for so long in the imagination of the Millennials. Starfield is having to go up against years upon years of people trying to hold to onto this ideal of Skyrim and what it meant to them.

The statue in the Imperial City: Arena District area.
The Elder Scrolls Oblivion has incredible architecture that is much better than Skyrim’s rather rustic approach.

Appreciating an Imperfect game and supporting it.

Skyrim is a great game, but I find that it is inferior to Oblivion in many areas. People are going to need to give up on the symbol of Skyrim as being this prefect game to compare everything to and start thinking realistically about how games are made. Whenever a new game is made, there are going to be changes to it. Not everything can be made into the most realistic game ever made. Skyrim even at the time was considered to have poor quality graphics compared to some other RPGs on the market.

I think in general that we players have become more and more cynical about the type of games that are coming out these days. I just wish that people would give Starfield a chance instead of constantly criticizing the game. Starfield may have NPCs that may look strange, but we have to understand that this is a game that has a lot going on under the hood. We have to respect that. When we consider that this game was released at all. We have to respect the endurance of the game developers who brought this game to life. Starfield could have easily been cancelled. Instead, it has been released into the public’s hands and we are having some very interesting mods being made. 

We should try to look at the positive of what Starfield has managed to accomplish rather than tearing it down. People who are doing that do not understand how difficult developing games are. We need to stop criticizing Starfield so much and start appreciating it for what it has. We have a complete game, and we should proud of the work that Bethesda did on this game. We should be hopeful that they will continue supporting the game and working to make sure that it appeals to everyone out there is willing to take a chance with it.