Streaming and Netflix’s grip on it

It seems strange to consider that at one time, streaming was seen as a revolutionary idea. It was going to change the realm of entertainment. Instead what we got is basically the continuation of what we saw with Cable TV. Cable became the same as broadcast, lacking any sort of vitality to it.

Streaming is becoming the same thing. Who is to blame? It is Netflix of course.

Netflix was on top like a Monarch on this throne.

Now that it has been on top for so long, it feels little need for any innovation.

Streaming used to be interesting but now it is becoming more like the old television model. Such a state of affairs is a reason why people are starting to migrate to freemium streaming or even platforms with just ads on content which is offered with advertising to pay for the cost of running the servers.

Netflix’s grip on streaming has taken a toll on actors and people writing these stories. Until we have actual power shifting in this area, streaming will continue to be a wasteland of missed opportunities.

It is time for streaming services to start actually competing and innovating in this space.

Can Streaming give us a sense of culture to the West

Streaming services can safely be said to be the most popular way to watch tv shows and movies now. Broadcast services are largely in a state of decay while Cable is struggling to stay afloat in this era. Movies on the silver screen are still important but the ease of streaming is eating into those profits. What can streaming do for our cultures in this global age? In my opinion, this question has already been answered in a sense. Streaming gives us more of the same.

Streaming was supposed to be revolutionary. Yet what did it give us? More reality tv shows?

Netflix used to be innovative in its earlier years but is not longer interested in giving us such stories. They are more interested in replicating what has come before rather than attempting to be something new and innovative to see.

When companies such as Netflix begin, they are filled with idealism about their products.

However, now we can clearly see that they do not care anymore.

This shows that even in cyberspace, money can transcend the boundaries of HTML and code on the computers.

Video Games need to stop emulating movies

The video game industry has generally been a place that has been trying to get respect from older mediums. In the beginning of the industry, when graphics were not as sophisticated, and video games were relying on much more interpretation than a literal representation of reality. Video games have been increasing in graphical fidelity and become popular in the consciousness of the public. Because of this rise in popularity, video games have been focusing more on receiving legitimacy with the mainstream mediums, most specifically movies. There is a question why they wanted to have this legitimacy anyway, considering that video games are their own medium.

Video Games are games not movies. We should embrace interactivity and not making a linear narrative here. The choices are what make video games, simply unique as games.