Civilization III: China shoots down ICBMs in the 2nd Nuclear War.

Civilization III is proving to be a truly amazing game. Persia attempted to attack me once again, this time with ICBMs. My previous war with them had put so much pollution onto the planet that the sun image was red and my environmental efforts were going nowhere. Recently planted forests were becoming grassland as the planet became filled with nuclear radiation. However, peace was far away and the war had to continue.

I had a peace treaty with the Persians while the Koreans barely managed to hang on with their own treaty. The Persians simply had too many tanks and I lacked oil and aluminum to have an armored army to counter the Persians. As a result, I relied heavily on TOW infantry and huge amounts of artillery located across the mountain passes to slow them. I then used tactical nukes onto the capital of Persepolis and other major cities multiple times to cut the empire from resources and luxuries. However, they kept sending tanks and mechanized infantry into the area around Tokyo and Osaka; I had to make peace as I was basically in a stalemate and move to peacetime economy so that my cities could get new infrastructure in order to compete with the Persians.

However, I didn’t have all the time I needed to prepare for war with Persia. I was building ICBMs to counter their military. I also ordered my city governors to build a huge air force, a part of our military which wasn’t a factor in the previous war. The main issue was always the tanks and infantry fighting vehicles. Persia had tons of such machines. I had only recently built a city on top of an oil deposit in order to start building huge amounts of bombers and jet airplanes to counter this huge, mechanized army. However, no matter how well bulit ones plans are, only experience manages to tell us the truth or show the durability of our ideas.

The attack began without warning on China.

In Civilization III, the AI is very aggressive in comparison to the later versions. Some of this is what it has to work with. The game is simpler in a sense than the games that came out later. It is not a game that the AI has a hard time understanding the rules. Under the hood, however, the game is similar to Civ 7 except in the Hexes and some of the rules. The hexes in my opinion messed up the Civilization series. Squares were just easier for the AI to handle.

The result is that the AI is competent in a war and is an actual threat. In strategic thinking, the AI in this 2001 game is still behind the human but it is clear that they were planning to attack me with nukes for some time. I was in their way for domination of the globe and I was ready for their attacks.

Beijing, once again, was hit but my SDI system was able to defend the nation from attacks. As a result, my workers would not have as many duties at repairing the radiation and damage that was caused by the ICBMs.

This is actually the only time I have seen the SDI small wonder in action.

This is why I love Civilization III. You get to run a nation in the late game, and it is truly wonderous. This why Civilization VII was able to reach its heights.

Civilization III: Koreans caught spying on China

Civilization III is much better than Civilization VII in spite of it being almost 25 years old at this point and it shows clearly in the interface.

China Catches a Korean Spy.

I was playing a stream of Civilization III on Twitch and it is simply a much better game when navigating through the game. When you look at the above screenshot, you can clearly see everything that is happening on the map. The map is clean and understandable. There are not as many bells and whistles as in the later games, but it is functional and stylish. This is what many developers seem to forget about today, they are only able to create beautiful games not functional games that actually you want to enjoy.

The interface in every Civilization game is telling a story in a game that is all about the macro perspective. There is no first-person perspective to show you how the cities look so the Civilization games rely heavily on the interface in the game to tell you what is happening.

The meat and potatoes of games is just as important as the garnish or seasoning. Instead of focusing on what works, the people behind Civilization VII spent their time on myopic questions such as whether people are completing their games.

Civilization games are sandboxes, and we should let some people have some bruises.

Overoptimizing every game is why Civilization VII is behind in player counts and not considered to be a game that people want to play or even talk about.

Civilization III shows that aged wine is sometimes better than the new stuff out of the vinery and when it comes to software, that is even more likely in this age.

What Civilization VII was missing: The Demographics Screen

Civilization III Demographics and Top Cities

The screenshot above showcases the demographic screen in Civilization III.

In the early 2000s, developers were not afraid to put out some statistics on a screen. It was a nice practical way of showing on how the world in your Civilization game was changing and who was on top in the battle for civilizational supremacy.

In Civilization VII, we get three mini games as a replacement for it.

Civilization VII was a game that burned brightly before being surpassed by both Civilization VI and V. I have already stated why I think that the game is one of the worsts mainline entries other than maybe Beyond Earth.

There are many reasons that I have gone into about why I do not like this game. However, one of the most important reasons why I had issues with it was that the change from a game with macro view of history to a game with micro views.

The game simply does not like you think about the people in the empire. It is a board game where you just move units around it. Civilization in a way has always been this way. However, with Civilization V, the game has been moving away from a balance of the macro and micro. Now we barely get macro. Micro is rather shallow and uninteresting.

The citizen’s faces are not there now. They are simply nameless, opaque icons to move on the screen. Nationality in Civilization III was also very important, and it gave a sense of character to the game.

Civilization VII’s developers need to keep the spirits up and think that there are no big issues with the game. However, the game is not garnering much attention. No matter how many updates that they make, the game is simply not going to be well remembered by gamers.

It was the Dark Age of the Civilization Series. The next game, Civilization VIII is going to made more quickly vs the time gap between Civilization VI and VII.

Civilization VII takes away all the nerdy aspects and shows what happens when you become too mainstream and forget your origins. This is a common problem throughout the industry now. There is no soul to the games only the smell of money hiding behind the corner of every pixel you see.

Civilization VIII needs to return to what made the games great and memorable even among people who barely even played video games.

I think that Civilization VIII will be a much better game and it will start the prosess of repairing the franchise but we are going to have wait and see.