Civilization 7 is a game that I have not played since the Winter, and I am not interested in playing it until the game removes civ switching. While it is unlikely the developers will attempt this, I think that this is one of biggest issues with Civilization VII. The game is divided up into three different game modes which correspond to three different eras. Instead of being holistic, the game essentially resets and takes away units and cities. While you do not start at step 1 like in 4000 BCE, it is jarring and is not helping with the flow of the game.
This is why Civilization VII has been struggling to get players. While it may have a core fanbase who seeks to support the game, it is not much bigger than that here. Civilization VII is appealing too much to people who haven’t played the civilization games. At this point, they have enough data to understand that people do not want to be playing three different games which basically splits up the gameplay flow. Such features should have been their own separate game mode.
Until Civilization VII separates these game modes, the game will continue to have issues with convincing more skeptical fans to buy it and maintain the community around the game.
The screenshot above showcases the demographic screen in Civilization III.
In the early 2000s, developers were not afraid to put out some statistics on a screen. It was a nice practical way of showing on how the world in your Civilization game was changing and who was on top in the battle for civilizational supremacy.
In Civilization VII, we get three mini games as a replacement for it.
Civilization VII was a game that burned brightly before being surpassed by both Civilization VI and V. I have already stated why I think that the game is one of the worsts mainline entries other than maybe Beyond Earth.
There are many reasons that I have gone into about why I do not like this game. However, one of the most important reasons why I had issues with it was that the change from a game with macro view of history to a game with micro views.
The game simply does not like you think about the people in the empire. It is a board game where you just move units around it. Civilization in a way has always been this way. However, with Civilization V, the game has been moving away from a balance of the macro and micro. Now we barely get macro. Micro is rather shallow and uninteresting.
The citizen’s faces are not there now. They are simply nameless, opaque icons to move on the screen. Nationality in Civilization III was also very important, and it gave a sense of character to the game.
Civilization VII’s developers need to keep the spirits up and think that there are no big issues with the game. However, the game is not garnering much attention. No matter how many updates that they make, the game is simply not going to be well remembered by gamers.
It was the Dark Age of the Civilization Series. The next game, Civilization VIII is going to made more quickly vs the time gap between Civilization VI and VII.
Civilization VII takes away all the nerdy aspects and shows what happens when you become too mainstream and forget your origins. This is a common problem throughout the industry now. There is no soul to the games only the smell of money hiding behind the corner of every pixel you see.
Civilization VIII needs to return to what made the games great and memorable even among people who barely even played video games.
I think that Civilization VIII will be a much better game and it will start the prosess of repairing the franchise but we are going to have wait and see.
Civilization 7 is the worst game in the series. There are some who want to say that it has new ideas and not recycled ideas. I am guessing these are casual gamers or people who are easily swayed by marketing because this is basically SimCity Societies from 2007 in a Civ Game.
The issue is that the players who played the older games before Civ V have been seeing the changes and that it is becoming very much like Angry Birds and other forgotten mobile games, just a brand to put on mediocre gameplay and hide it with marketing.
The UI is terrible and when compared to Civ 1, it shows the generational changes and the malaise we are currently in this culture.
The Civ switching was a concern of mine earlier on and I see that Fraxis was lazy and put in a bunch of leaders who are not leaders but Great People.
The game does not have England in the game but hides behind a DLC and puts in a person, Ada Lovelace, who was not a political leader, phlisophical, or spiritual leader in any sense. The leader of England should be a King or Prime Minister. I would recommend King Charles II of the Restoration Era.
The Shawnee were put in the game for politics and yet Confucius can rule them. Do not use the CIV has never been about history. It has a tech tree which contains many of the most important technologies in human history. This is not a very good argument to using here.
The crisis system is lazy and does not provide context for what is happening. Having every Civ move into the same age is silly and makes the game too easy. There needs to be consequences to not being able to catch up in tech or economics. Having a reset does not make the game challenging. The Civ Switching doesn’t even stop the snowballing that they say they wanted to not have.
It is clear that the game has increasingly become attached to politics in America more and not just a game about history.
The map generation is terrible and worse than 20 year old games.
The positive reviews are people who generally enjoy simpler, easier games. While Microsoft is no saint of a company, they have made AOE 4 into a game that appeals to casuals and power users. They even encourage people to improve their tactics while also being a great platform for teaching history about multiple cultures, without being myopic about it.
Civilization 7 is the worst in the series. Civilization V was a strange experiment on launch but they did not railroad the player into 3 mini games.