Civilization VI vs Civilization Player Count on Steam

Civilization VI vs Civilization VII in Peak Payer Count on Steam
Civilization VI vs Civilization VII in Peak Payer Count on Steam (Source: Steamcharts.com)

Civilization VII is still being outperformed by Civilization V and Civilization VI in player counts. Civilization V outperforming a game that is fifteen years younger than it is surprising, but I should probably be aware that it was possible within our context of the increasing global nature of gaming in our age. Gaming was always global to some extent but there many players uploading videos on YouTube from Vietnam or Egypt who actively play 20-year-old games on their computers as that is their interest and most importantly, their budget for their computers. This tech debt from the Windows XP era is quite noticeable now.

Civilization VII has had a slight increase in its player base over the past couple months. However, this is small increase and mostly because of its DLCs. The game does have a player base unlike some games that have thousands of players upon launch and then you check a couple months later and hardly anyone is playing it. However, this is a game which is still unable to surpass Civilization VI months after release.

What is quite noticeable is that Civilization VII was barely able to surpass the peak player count of Civilization VI in its launch month. Another issue is the week that it was Kingdom Come 2: Deliverance was taking its energy away. While the games are different genres, their player bases overlap more than say a platformer game. Kingdom Come 2 greatly surpassed the original game’s peak player count. Civilization VII had to contend with six different games that came out before it. This is quite the legacy you have to live up to. At some point, the Civilization series was going to reach its creative plateau because it had basically forgotten its player base.

The game is honestly not that good at giving the player a sense of scale. It’s not the realism which players crave but the scale and macro nature of the earlier games.

I have stated many times on here that Civilization VII is a game that does not have unique moments such as this on a macro scale. Playing as China in that game and having Persia launch a nuclear attack on my Communist nation was truly edge of your set material in an old game.

Another interesting moment are the text boxes in Civilization III. I had the Koreans attempting to manipulate my politics. Such little boxes help to flesh out the virtual history playing out on screen. That is what Civilization VII is missing here.

Civilization VI had a decline in player counts as well, but they were not the same. Civilization VII’s player base is smaller and has more competition from not just other games but older Civilization titles. This makes the act of getting the game to surpass both Civilization V and Civilization much tougher in comparison. Civilization VII is simply not better than Civilization VI as it is product of an age in the industry where style means more than substance.

What Empire Earth has that Civilization VII still doesn’t have

Civilization VII right before Thanksgiving has only around 7.5 thousand players right now playing it on Steam.

I have already talked about how Civilization VII was a failure and the game is basically the dark ages of the Civilization franchise. The dark ages of course had brightness in it, such as in Charlemagne’s court. Civilization VII burned brightly at the beginning as so many games do and it fails to continue capturing people’s attention.

I watched with great interest at how Kingdom Come: Deliverance 2 and Civilization VII would perform together as they were released close to one another.

They are different genres, but they are both historical games with have audiences that overlap.

It is a tale of two games. Both burn brightly upon release but they are not the same. Kingdom Come 2, in spite of there being a high skill ceiling for this game, managed to tell an interesting story in 15th Century Bohemia and give a narrative from many class perspectives.

Civilization VII simply seems like an entry in a franchise which is exhausted in energy.

The game should have been pc-centric not console centric as it seems that it was. The willingness to put the game in VR makes no sense for a series that has largely been on the PC. Its soul began on the PC, and the console versions were a necessary addition but the main part of the franchise’s energy.

Empire Earth has what a lot of what the gaming industry doesn’t have now. The energy and the soul which makes it special here.

The importance of a holistic integration of many gameplay and design elements into a video game is vital for keeping it going in the memories of gamers.

Why Civilization 7 is not successful: It is 3 Mini Games in One

Civilization 7 is a game that I have not played since the Winter, and I am not interested in playing it until the game removes civ switching. While it is unlikely the developers will attempt this, I think that this is one of biggest issues with Civilization VII. The game is divided up into three different game modes which correspond to three different eras. Instead of being holistic, the game essentially resets and takes away units and cities. While you do not start at step 1 like in 4000 BCE, it is jarring and is not helping with the flow of the game.

This is why Civilization VII has been struggling to get players. While it may have a core fanbase who seeks to support the game, it is not much bigger than that here. Civilization VII is appealing too much to people who haven’t played the civilization games. At this point, they have enough data to understand that people do not want to be playing three different games which basically splits up the gameplay flow. Such features should have been their own separate game mode.

Until Civilization VII separates these game modes, the game will continue to have issues with convincing more skeptical fans to buy it and maintain the community around the game.