Battlefield 2042: A Compromise between COD Gamers and Battlefield Gamers

Battlefield 2042 is considered by many to be a dark horse in the franchise. I would even say that it is dark age. While the game was successful on launch, it seems that the streamers and video makers on YouTube have been more negative on it than in comparison to Battlefield 1. Even on the Battlefield subreddit, there is more negative reactions to it than positive reactions. Here are my thoughts on the game.

Battlefield 2042 is a game that seeks to replicate 2006’s Battlefield 2142 without it going into far future history. One of the reasons I speculate this is because to the ossification of the modern warfare themes in FPS games since the release of Call of Duty: Modern Warfare. The 2007 release of Modern Warfare was immensely successful and turned Call of Duty from a game about World War 2 to a game series that just happened to have World War 2 as an occasional setting.

Battlefield 2042 is a intriguing game with some flaws in it. My main issue with it is the skins in the game. While some people may say that is mostly about aesthetics, I see it as how the games have been becoming less serious. Running around with women soldiers who shoot you in the back or in close quarters isn’t believable even with all the various science-fiction elements in it.

The thing that I like about it is the maps in the game.

One of the maps take place in a South Korean city which is centered around the struggle for a data center.

The data center looks likes more futuristic in comparison to the rest of the map here. It has a great atmosphere which contrasts with the rest of everything else you see here.

In many ways, the old Battlefield games before Battlefield 3 were rather bland graphically. With the Frostbite engine, Battlefield 2142 would have looked much better and more stylistically interesting here at representing the 22nd Century. With AI becoming more important in our society, it may be possible to remake these games.

Battlefield 6: Vehicular combat is a return to form for the series.

Battlefield 6 CV-90 on the Siege of Cairo Map

Battlefield 6’s Open Beta is in full swing, and people are coming into play. Battlefield 6 has already gotten over 500,000 peak players on steam charts. On console, it is probably even higher. I have been very impressed with the performance that the game is giving me on my computer.

In terms of the Vehicular combat, I have to say that this game series is one of the best and there no one that comes close to competing with it. Vehicular combat is a genre of video games that used to be more popular in the past and Battlefield holds up that tradition in spades here and with greater fidelity than before.

Inside the CV-90 on Liberation Peak.

As of right now, Liberation Peak is the best map for vehicular combat. Considering how snipers are so prevalent on Liberation Peak that it is better to be inside a vehicle.

The map has a variety of vehicles available for use. There are jeeps that spawn at the various bases. Such vehicles are useful for attacking objective points on the map.

The infantry fighting vehicles are also there. It useful in being able to transport many soldiers. The CV-90 seen in these screenshots, can be used to transport 6 soldiers at a time. This means that the vehicle, piloted by someone with lots of skill can takeover objectives quickly on the map. It has multiple weapons and countermeasures, making it tough vehicle.

There are also Main Battle Tanks on this map also. In the beta, the main one available is the M1A2 Abrams. It is a very powerful vehicle capable of taking out vehicles as well as infantry. There is also a copilot position in here also which adds more firepower to the tanks.

Aircraft are also make their presence known on Liberation Peak. Such maps have their detractors in the form of some more purist FPS players but the aircraft opens up Battlefield to more players; I’ll be honest, they make the game more interesting than just having guys running around shooting at one another. The interplay between infantry and vehicle in Battlefield is what distinguishes it from other games.

The CV 90 on the Liberation Peak map in Conquest. A M1A2 Abrams can be seen on the road here.

The CV-90 is an example of what I like seeing in this series. Unlike some of the fanbase that only wants to play on the same urban maps, these vehicles allow for greater squad play than any other approach. One of the things that these vehicles allow is for players to hitch rides and capture objectives. The usage of vehicles in these games helps to build a sense of teamwork and give people something to strive for over just running and gunning opponents in games.

Battlefield always had a variety of maps and we should appreciate that. However, we cannot just have Urban repeats all the time. I like the bigger maps as they force players to think more about how to organize themselves and win the game.

Battlefield is all about the holistic integration of combined arms not just running and gunning on a small urban map. Battlefield 6 shows why the series is not just a clone of other FPS games but its own subgenre that is still highly popular amongst gamers.

Battlefield V and the beauty of its graphics

Battlefield V, the newest version of the series’ depiction of World War II shows the power of the FrostByte engine. Unlike the original Battlefield 1942, the Pacific War maps are less of empty islands with some trees here and there and the foliage is much denser than in that 2002 Game. This of course means that the game is prettier but more difficult as you have constantly keep looking for enemies in the bush and for newer players without context, this is much more difficult game.

However, in spite of its difficulty, Battlefield 5 brings new life into World War 2 games which were getting somewhat stale. The Pacific War was tough to represent in the past but now it can get the attention that was always missing in this genre. Battlefield V is love letter to the old games while also building a foundation for upcoming and future games. This is what the video game industry needs to achieve. Stay away from politicization and focus on refining the art.