
The Russian Campaign in Empire Earth is one of the reasons why I still love playing this game. I have not actually won the campaign even after so many years. However, its the possibilities that the campaign has which still captivates me. The ability to have a science fiction story set on Earth rather than space in an RTS was a great accomplishment. Regardless of the quality of the voice acting or the plausbility of the story, the campaign is known as the hardest in the game. You really get a sense of a futuristic struggle between Russia and America and other nations which you rarely get to see.
Why is that we cannot see that with modern RTS games. The only RTS game recently to accomplish any dynamicism in its design while honoring the past is Age of Empires IV. While Age of Empires III was in a beautiful obscurity, a middle child one could say, Age of Empires IV has regenerated the franchise and RTS games as whole. Starcraft II’s hold on the RTS genre along with other offshoot genres. However, one game cannot do it on its own here. There needs to be more RTS games out there as I see the genre as a virtual chess style game which can help enhance people’s minds here.
Instead of focusing on esports, maybe developers should focus on making their profits sustainable versus a constant stream which eventually tires out and then they have no artistic integrity. Video game companies need to start paying attention to the tension between art and business. Without capital, most art could not start but they should not let business take their soul away from their jobs. Such a compromise ends up damaging many businesses. Somehow, Japan, with its harsher corporate culture has managed to keep the soul of its IPs intact versus the West here.
Empire Earth has a been game that I have played for over twenty years. There is a reason why it stays with me. Nostalgia, a very much misused word in our age, isn’t really for software. It’s more for our physical places and the sense of time passing and a willingness to come back to it. The technical aspect of a video game isn’t what we are sentimental about here, but the atmosphere around playing the game. The game’s technical aspects are solid, not prefect, but better than what you see now, regardless of sentimental aspects surrounding our playing of the game.
Empire Earth has something unique about it. The AI cheats in the game, but it is competent and the battles, even when annoying are also exciting. There is something about the quality of the battles where every unit has a role to play, big and small. Unlike so many RTS games now, I feel the gameplay loop is similar to Skyrim’s. It has a mythic quality while still personable. This is an issue that Starfield had, where its huge nature made the player seem too small and not distinctive enough. This is another issue I have with Stellaris, inspire of its great gameplay. The mythic nature is so huge, that the player just seems to be clicking buttons on a screen.
What we need in video games again is a sense of personal stakes and personality again. Not just moving digital information on the screen.
The reason why Empire Earth is still played by players is really down to its technical brillancce combined with the memories of an industry that wasn’t perfect but knew how to make games over assets for investors in corporations.
